LIONFIN

Game Server Hosting

From ₺149.00 per month, excluding VAT. Orders are completed on our Turkish store page.

Minecraft 4 GB

₺149.00 / month

  • 4 GB ayrılmış RAM
  • Oyuncu sayısı sınırsız
  • Tek tık modpack kurulumu
  • Web tabanlı oyun paneli
  • Otomatik günlük yedek
  • DDoS koruması
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Minecraft 8 GB

₺279.00 / month

  • 8 GB ayrılmış RAM
  • Oyuncu sayısı sınırsız
  • Ağır modpack desteği
  • Eklenti mağazası ve konsol erişimi
  • Otomatik günlük yedek
  • DDoS koruması
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CS2 Sunucu 18 Slot

₺199.00 / month

  • 18 oyuncu kapasitesi
  • 128 tick sunucu
  • SourceMod ve MetaMod desteği
  • FTP ile dosya erişimi
  • Panelden anlık harita değişimi
  • DDoS koruması
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Rust Sunucu 100 Slot

₺449.00 / month

  • 100 oyuncu kapasitesi
  • Oxide / uMod eklenti desteği
  • Zamanlanmış wipe (harita sıfırlama)
  • RCON ve konsol erişimi
  • Otomatik günlük yedek
  • DDoS koruması
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Quick answer

Game server hosting means renting, by the month, a game server that runs independently of your computer so your friends or community can join 24/7. LIONFIN game servers come with a web-based game panel, automatic daily backups and DDoS protection; no server setup, port forwarding or command-line knowledge is needed. For games with a ready-made package you manage the server from the panel; for other games you can install on a VDS on the same infrastructure or request installation through a support ticket.

Management
Web-based game panel
Backups
Automatic daily backups
Protection
DDoS protection (RouteFence)
Location
Servers in Türkiye, close to players in Türkiye and the surrounding region
Games without a ready-made package
Installed on a VDS

Compare Game Server Hosting packages

Minecraft 4 GBMinecraft 8 GBCS2 Sunucu 18 SlotRust Sunucu 100 Slot
Starting price₺149.00₺279.00₺199.00₺449.00
Highlights4 GB ayrılmış RAM8 GB ayrılmış RAM18 oyuncu kapasitesi100 oyuncu kapasitesi
Oyuncu sayısı sınırsızOyuncu sayısı sınırsız128 tick sunucuOxide / uMod eklenti desteği
Tek tık modpack kurulumuAğır modpack desteğiSourceMod ve MetaMod desteğiZamanlanmış wipe (harita sıfırlama)
Web tabanlı oyun paneliEklenti mağazası ve konsol erişimiFTP ile dosya erişimiRCON ve konsol erişimi
Otomatik günlük yedekOtomatik günlük yedekPanelden anlık harita değişimiOtomatik günlük yedek
DDoS korumasıDDoS korumasıDDoS korumasıDDoS koruması

Package features are listed as published on our Turkish store. Prices exclude VAT.

Why is renting a game server better than hosting one on your own PC?

A rented game server stays online when you close the game, does not depend on your home internet's upload speed and does not expose your IP address to players. With a server on your own computer, the world becomes unreachable when the PC is off, you need port forwarding on your router, and your home upload speed limits how many people can play.

There are four practical differences:

  • Availability: community members can play at different times; the server is online 24/7.
  • Connection quality: a data center connection is far wider than a home upload line, so lag and stutter drop on busy servers.
  • Security: your home IP address is never shared, so the DDoS attacks common in competitive communities cannot knock your home connection offline.
  • Backups: the world file is backed up automatically every day.

What do you get with a ready-made game server package?

A ready-made game package is a server set up for a specific game, managed from a panel, that players can join directly; you do not deal with the operating system, firewall or server software updates. Every package includes:

  • Web-based game panel: start, stop and restart the server; live console; file manager and configuration editing.
  • Automatic daily backups: world and settings files are backed up every day.
  • DDoS protection: attacks aimed at game traffic are filtered at the network level.

Game-specific features depend on what the game needs and are listed on the package cards: modpack installation and plugin management on Minecraft packages, map changes with SourceMod and MetaMod support on CS2 packages, Oxide/uMod plugins, scheduled wipes and RCON access on Rust packages, and so on. Values such as memory and player capacity are kept current in the package table.

A ready-made package is the fastest route for players and small to medium communities who want to play the game, not run a server.

Which games can you host a server for?

You can host a server for almost any game that has official or community-supported dedicated server software; games with a ready-made package run from the panel, the rest run on a VDS. The most popular games, each with its own detailed guide:

Every game server runs its own server software on a specific default port; most connection problems come from the wrong port or protocol. Defaults for popular games:

GameServer softwareDefault port
Minecraft JavaPaper, Fabric, Forge25565/TCP
Minecraft BedrockBedrock Dedicated Server19132/UDP
Counter-Strike 2CS2 dedicated server (SteamCMD)27015
FiveMFXServer + txAdmin30120 (TCP/UDP)
RustRustDedicated (SteamCMD)28015/UDP
ValheimValheim Dedicated Server2456–2457/UDP
PalworldPalServer8211/UDP
TerrariaTerrariaServer, tModLoader7777/TCP
TeamSpeak 3TeamSpeak 3 Server9987/UDP

On ready-made packages ports are configured automatically and the connection address appears in the panel. When you install on a VDS yourself, you need to open these ports in the firewall. Most Steam-based games download their server files with SteamCMD.

Besides the port number, the protocol matters too: game traffic mostly flows over UDP, while administration and file transfer mostly use TCP. Opening a rule for TCP only and forgetting UDP is the most common reason a server shows up in the list but nobody can connect. If you run a second server on the same machine, change the default port; two servers cannot share one port. RCON and query ports are also separate from the game port in most games and should only be opened when needed.

Should you choose a ready-made game package or a VDS?

A ready-made game package is the right choice if you want easy management for a single game; a VDS is right if you will run several games on one machine or want full operating-system-level control.

CriterionReady-made game packageVDS
SetupReady, from the panelYou install it (or ask support)
Technical knowledgeNot requiredLinux or Windows administration
Number of gamesOne game per packageSeveral, as resources allow
CustomisationAs far as the panel allowsUnlimited, full root
BackupsAutomatic dailyYour own routine

A game without a ready-made package, heavy custom mods, wanting your website and game server on the same machine, or a large roleplay server all point to a VDS. The full decision guide is on the game server package or VDS page; for VDS products see the VDS server page.

A common path is to start with a ready-made package while the community is small, then move the world from a backup to a VDS as player numbers and mod needs grow. World files are portable, so no progress is lost in the move.

How many resources do you need for how many players?

A game server's resource needs are set less by player count than by the type of game, map size and number of mods; at the same player count, a modded server can need several times the memory of a vanilla one. General principles:

  • Memory: in open-world and building games (Minecraft, Rust, ARK), loaded map chunks and entities are kept in memory; needs grow quickly as modpacks and plugins are added.
  • CPU: most game servers run the main game loop on a single thread, so single-core speed matters more than core count.
  • Player capacity (slots): limited by server settings in some games and by the package in others; a "slot" does not mean the same thing in every game.
  • Disk: worlds that stay online for a long time grow, and backups take up space too.

Every game page has an approximate resource table by player count. Package memory and capacity values are kept current in the package table on this page.

How do you choose mods, plugins and server frameworks?

Mod and plugin support depends on the game's server-side framework; choosing the right framework from the start saves you from migrating the world later. Common frameworks by game:

  • Minecraft: Paper (Spigot-compatible) for plugins, Fabric or Forge/NeoForge for mods. Plugins and mods are not interchangeable.
  • CS2: MetaMod:Source with SourceMod, or the CounterStrikeSharp plugin framework.
  • Rust: Oxide (uMod) or Carbon.
  • FiveM: the QBCore or ESX framework on a server managed with txAdmin.
  • Valheim: the BepInEx mod loader; clients need the same mods installed.

Take a backup before every update; game updates frequently break plugin and mod compatibility.

How does DDoS protection work for game servers?

DDoS protection for game servers strips the flood of fake traffic aimed at the server at the network level and forwards only real player traffic. In competitive communities it is not rare for a rival server or an angry player to launch an attack; on an unprotected server, that means every player gets disconnected.

Most game traffic is carried over UDP, and UDP attacks are harder to filter than web traffic attacks. All traffic on LIONFIN infrastructure passes through the RouteFence firewall layer, and volumetric attacks are filtered before they reach your server. The network's 600 Gbit/s of total upstream capacity helps keep the connection from choking during an attack, and the infrastructure is monitored 24/7 by NOC and SOC teams.

What you can do on the server side: protect RCON and the admin panel with strong passwords, avoid plugins from unknown sources and do not share player IPs in logs.

How do ping, tick rate and server location affect gameplay?

Ping is the round-trip time between the player's computer and the server and depends largely on physical distance; our servers are in Türkiye, so they give noticeably lower ping to players in Türkiye and the surrounding region than servers far away. Two more concepts shape the experience besides ping:

  • Tick rate: how many times per second the server updates the game state. A higher tick rate means more precise hits and movement, but increases CPU load.
  • Packet loss and jitter: even with low ping, lost packets feel like stutter; this usually comes from the player's own network (Wi-Fi, a busy home network).

Another cause of "lag" on the server side is the CPU rather than the network: a drop in TPS in Minecraft or in server FPS in Rust affects every player regardless of the network. To tell network problems from server problems, compare what all players experience with what individual players experience.

How do backups and world transfers work?

Game packages take automatic daily backups of world and settings files; before a major update, mod change or wipe, we recommend taking a manual backup from the panel as well. The automatic backup does not cover progress made after the last backup; a manual backup taken just before a critical change saves hours of progress.

General steps for moving a world from another provider or from your own computer:

  1. Stop the old server; a world copied from a running server may be corrupt.
  2. Compress and download the world folder (in Minecraft: world, world_nether, world_the_end) and the configuration files.
  3. Install the same game version and the same framework (Paper, Forge, Oxide, etc.) on the new server.
  4. Upload the files with the panel's file manager or FTP and extract the archive.
  5. Move the plugin and mod folders, start the server and check the console for errors.

For games with regular wipes, such as Rust, plan your wipe schedule in advance and tell your players.

How do you grow your game server and manage your community?

Growing a game server rests on a stable server, clear rules and an active admin team; advertising only works once those three are in place. From day one:

  • Permission management: give admins only the permissions they need; LuckPerms in Minecraft, SourceMod admin groups in CS2 and txAdmin permissions in FiveM are made for this.
  • Access control: use a whitelist on private servers; on public servers set up anti-cheat and a player reporting process.
  • Rules and communication: publish server rules on Discord or your website.
  • Stability: a scheduled restart at night reduces the impact of plugins that leak memory.

As your player count grows you can move to a larger package, and when you are running several servers you can move to a VDS or a dedicated server.

Which licences and rules should you watch when running a game server?

When you run a game server, complying with the game's end-user licence agreement (EULA) and server rules is your responsibility; in some games running a server is free but earning money from it is restricted. The main points:

  • Minecraft: you must accept the Mojang EULA to start the server for the first time. Selling paid content that gives a gameplay advantage is restricted by Mojang's usage guidelines; read them before opening a store.
  • FiveM and RedM: subject to Cfx.re's server and platform rules; the server licence key is obtained from the Cfx.re portal.
  • Metin2 and similar MMOs: the game has no official dedicated server distribution; the copyright status of private server files is your responsibility.
  • Steam games: most server software is downloaded free with SteamCMD, but some games require a separate account or key for the server.

Hosting content that breaches the terms of service, using the service for attacks and distributing other people's copyrighted content without permission are prohibited.

How to order Game Server Hosting?

  1. 1

    Choose a package and billing period

    Pick the package that fits your needs and a monthly or yearly billing period; tick any extra options.

  2. 2

    Add it to the cart

    Add the package to the cart. The cart shows the total including VAT before you pay. Checkout pages are in Turkish.

  3. 3

    Sign in or create an account

    Sign in or register as an individual or a company; your billing details are attached to the order.

  4. 4

    Complete the payment

    Pay by card on the secure payment page or by bank transfer. Bank transfers start provisioning once the payment notice is approved.

  5. 5

    Your service is provisioned automatically

    Provisioning starts automatically after payment; access details arrive by email and you manage the service from the customer panel.

FAQ

Frequently asked questions about Game Server Hosting

Your server's connection address (IP and port) appears in the game panel and on the service screen of the customer panel. Your friends join by entering this address in the add server or direct connect section of the game's multiplayer menu. You can also point your own domain to the server with a DNS record.

Yes. Point an A record on your domain to the server's IP address. Games such as Minecraft also support SRV records, so players can join with just the domain name and no port. DNS changes can take from a few minutes to a few hours to propagate.

Anti-cheat depends on the game. In Steam games such as CS2, Valve's VAC system is enabled through a server setting. In Minecraft and other games, protection is added with server-side plugins or mods. Network-level DDoS protection does not replace anti-cheat; they solve different problems.

In most games you can choose the server version from the panel or configuration files. Downgrading can corrupt the world file; in Minecraft in particular, opening a world created on a newer version in an older one is not recommended. Always take a backup before changing versions.

Ready-made game packages are prepared for a specific game; if you want a different game, you need to switch to that game's package. If you will switch between games often or run several games at once, a VDS is the more flexible solution.

Yes. The server keeps running when you leave the game or switch off your computer. It stays online apart from maintenance, updates or restarts you trigger from the panel. We recommend scheduling a night-time restart to counter plugins that leak memory.

First check whether the problem affects all players or just a few. If everyone is affected, check CPU and memory usage and console warnings in the panel; heavy plugins or too many entities are frequent causes. If only some players are affected, the problem is usually their connection.

If the game has official or community-supported dedicated server software, you can install it yourself on a VDS or request installation through a support ticket. Each game page lists the server software, operating system support and approximate resource needs; review them before choosing.

The file access method depends on the package and is stated on the package card; the panel's file manager is fine for small files. For large modpacks or world files, an FTP or SFTP client is faster and more reliable. Access details appear in the game panel.

A game server and a voice server are separate software. A TeamSpeak server for your community can be set up as a separate service; many communities use Discord instead. If you want to run the game and voice server on the same machine, you can install both on a VDS.