Minecraft 4 GB
₺149.00 / month
- 4 GB ayrılmış RAM
- Oyuncu sayısı sınırsız
- Tek tık modpack kurulumu
- Web tabanlı oyun paneli
- Otomatik günlük yedek
- DDoS koruması
From ₺149.00 per month, excluding VAT. Orders are completed on our Turkish store page.
₺149.00 / month
₺279.00 / month
₺199.00 / month
₺449.00 / month
Quick answer
Game server hosting means renting, by the month, a game server that runs independently of your computer so your friends or community can join 24/7. LIONFIN game servers come with a web-based game panel, automatic daily backups and DDoS protection; no server setup, port forwarding or command-line knowledge is needed. For games with a ready-made package you manage the server from the panel; for other games you can install on a VDS on the same infrastructure or request installation through a support ticket.
| Minecraft 4 GB | Minecraft 8 GB | CS2 Sunucu 18 Slot | Rust Sunucu 100 Slot | |
|---|---|---|---|---|
| Starting price | ₺149.00 | ₺279.00 | ₺199.00 | ₺449.00 |
| Highlights | 4 GB ayrılmış RAM | 8 GB ayrılmış RAM | 18 oyuncu kapasitesi | 100 oyuncu kapasitesi |
| Oyuncu sayısı sınırsız | Oyuncu sayısı sınırsız | 128 tick sunucu | Oxide / uMod eklenti desteği | |
| Tek tık modpack kurulumu | Ağır modpack desteği | SourceMod ve MetaMod desteği | Zamanlanmış wipe (harita sıfırlama) | |
| Web tabanlı oyun paneli | Eklenti mağazası ve konsol erişimi | FTP ile dosya erişimi | RCON ve konsol erişimi | |
| Otomatik günlük yedek | Otomatik günlük yedek | Panelden anlık harita değişimi | Otomatik günlük yedek | |
| DDoS koruması | DDoS koruması | DDoS koruması | DDoS koruması |
Package features are listed as published on our Turkish store. Prices exclude VAT.
A rented game server stays online when you close the game, does not depend on your home internet's upload speed and does not expose your IP address to players. With a server on your own computer, the world becomes unreachable when the PC is off, you need port forwarding on your router, and your home upload speed limits how many people can play.
There are four practical differences:
A ready-made game package is a server set up for a specific game, managed from a panel, that players can join directly; you do not deal with the operating system, firewall or server software updates. Every package includes:
Game-specific features depend on what the game needs and are listed on the package cards: modpack installation and plugin management on Minecraft packages, map changes with SourceMod and MetaMod support on CS2 packages, Oxide/uMod plugins, scheduled wipes and RCON access on Rust packages, and so on. Values such as memory and player capacity are kept current in the package table.
A ready-made package is the fastest route for players and small to medium communities who want to play the game, not run a server.
You can host a server for almost any game that has official or community-supported dedicated server software; games with a ready-made package run from the panel, the rest run on a VDS. The most popular games, each with its own detailed guide:
Every game server runs its own server software on a specific default port; most connection problems come from the wrong port or protocol. Defaults for popular games:
| Game | Server software | Default port |
|---|---|---|
| Minecraft Java | Paper, Fabric, Forge | 25565/TCP |
| Minecraft Bedrock | Bedrock Dedicated Server | 19132/UDP |
| Counter-Strike 2 | CS2 dedicated server (SteamCMD) | 27015 |
| FiveM | FXServer + txAdmin | 30120 (TCP/UDP) |
| Rust | RustDedicated (SteamCMD) | 28015/UDP |
| Valheim | Valheim Dedicated Server | 2456–2457/UDP |
| Palworld | PalServer | 8211/UDP |
| Terraria | TerrariaServer, tModLoader | 7777/TCP |
| TeamSpeak 3 | TeamSpeak 3 Server | 9987/UDP |
On ready-made packages ports are configured automatically and the connection address appears in the panel. When you install on a VDS yourself, you need to open these ports in the firewall. Most Steam-based games download their server files with SteamCMD.
Besides the port number, the protocol matters too: game traffic mostly flows over UDP, while administration and file transfer mostly use TCP. Opening a rule for TCP only and forgetting UDP is the most common reason a server shows up in the list but nobody can connect. If you run a second server on the same machine, change the default port; two servers cannot share one port. RCON and query ports are also separate from the game port in most games and should only be opened when needed.
A ready-made game package is the right choice if you want easy management for a single game; a VDS is right if you will run several games on one machine or want full operating-system-level control.
| Criterion | Ready-made game package | VDS |
|---|---|---|
| Setup | Ready, from the panel | You install it (or ask support) |
| Technical knowledge | Not required | Linux or Windows administration |
| Number of games | One game per package | Several, as resources allow |
| Customisation | As far as the panel allows | Unlimited, full root |
| Backups | Automatic daily | Your own routine |
A game without a ready-made package, heavy custom mods, wanting your website and game server on the same machine, or a large roleplay server all point to a VDS. The full decision guide is on the game server package or VDS page; for VDS products see the VDS server page.
A common path is to start with a ready-made package while the community is small, then move the world from a backup to a VDS as player numbers and mod needs grow. World files are portable, so no progress is lost in the move.
A game server's resource needs are set less by player count than by the type of game, map size and number of mods; at the same player count, a modded server can need several times the memory of a vanilla one. General principles:
Every game page has an approximate resource table by player count. Package memory and capacity values are kept current in the package table on this page.
Mod and plugin support depends on the game's server-side framework; choosing the right framework from the start saves you from migrating the world later. Common frameworks by game:
Take a backup before every update; game updates frequently break plugin and mod compatibility.
DDoS protection for game servers strips the flood of fake traffic aimed at the server at the network level and forwards only real player traffic. In competitive communities it is not rare for a rival server or an angry player to launch an attack; on an unprotected server, that means every player gets disconnected.
Most game traffic is carried over UDP, and UDP attacks are harder to filter than web traffic attacks. All traffic on LIONFIN infrastructure passes through the RouteFence firewall layer, and volumetric attacks are filtered before they reach your server. The network's 600 Gbit/s of total upstream capacity helps keep the connection from choking during an attack, and the infrastructure is monitored 24/7 by NOC and SOC teams.
What you can do on the server side: protect RCON and the admin panel with strong passwords, avoid plugins from unknown sources and do not share player IPs in logs.
Ping is the round-trip time between the player's computer and the server and depends largely on physical distance; our servers are in Türkiye, so they give noticeably lower ping to players in Türkiye and the surrounding region than servers far away. Two more concepts shape the experience besides ping:
Another cause of "lag" on the server side is the CPU rather than the network: a drop in TPS in Minecraft or in server FPS in Rust affects every player regardless of the network. To tell network problems from server problems, compare what all players experience with what individual players experience.
Game packages take automatic daily backups of world and settings files; before a major update, mod change or wipe, we recommend taking a manual backup from the panel as well. The automatic backup does not cover progress made after the last backup; a manual backup taken just before a critical change saves hours of progress.
General steps for moving a world from another provider or from your own computer:
world, world_nether, world_the_end) and the configuration files.For games with regular wipes, such as Rust, plan your wipe schedule in advance and tell your players.
Growing a game server rests on a stable server, clear rules and an active admin team; advertising only works once those three are in place. From day one:
As your player count grows you can move to a larger package, and when you are running several servers you can move to a VDS or a dedicated server.
When you run a game server, complying with the game's end-user licence agreement (EULA) and server rules is your responsibility; in some games running a server is free but earning money from it is restricted. The main points:
Hosting content that breaches the terms of service, using the service for attacks and distributing other people's copyrighted content without permission are prohibited.
Choose a package and billing period
Pick the package that fits your needs and a monthly or yearly billing period; tick any extra options.
Add it to the cart
Add the package to the cart. The cart shows the total including VAT before you pay. Checkout pages are in Turkish.
Sign in or create an account
Sign in or register as an individual or a company; your billing details are attached to the order.
Complete the payment
Pay by card on the secure payment page or by bank transfer. Bank transfers start provisioning once the payment notice is approved.
Your service is provisioned automatically
Provisioning starts automatically after payment; access details arrive by email and you manage the service from the customer panel.
Your server's connection address (IP and port) appears in the game panel and on the service screen of the customer panel. Your friends join by entering this address in the add server or direct connect section of the game's multiplayer menu. You can also point your own domain to the server with a DNS record.
Yes. Point an A record on your domain to the server's IP address. Games such as Minecraft also support SRV records, so players can join with just the domain name and no port. DNS changes can take from a few minutes to a few hours to propagate.
Anti-cheat depends on the game. In Steam games such as CS2, Valve's VAC system is enabled through a server setting. In Minecraft and other games, protection is added with server-side plugins or mods. Network-level DDoS protection does not replace anti-cheat; they solve different problems.
In most games you can choose the server version from the panel or configuration files. Downgrading can corrupt the world file; in Minecraft in particular, opening a world created on a newer version in an older one is not recommended. Always take a backup before changing versions.
Ready-made game packages are prepared for a specific game; if you want a different game, you need to switch to that game's package. If you will switch between games often or run several games at once, a VDS is the more flexible solution.
Yes. The server keeps running when you leave the game or switch off your computer. It stays online apart from maintenance, updates or restarts you trigger from the panel. We recommend scheduling a night-time restart to counter plugins that leak memory.
First check whether the problem affects all players or just a few. If everyone is affected, check CPU and memory usage and console warnings in the panel; heavy plugins or too many entities are frequent causes. If only some players are affected, the problem is usually their connection.
If the game has official or community-supported dedicated server software, you can install it yourself on a VDS or request installation through a support ticket. Each game page lists the server software, operating system support and approximate resource needs; review them before choosing.
The file access method depends on the package and is stated on the package card; the panel's file manager is fine for small files. For large modpacks or world files, an FTP or SFTP client is faster and more reliable. Access details appear in the game panel.
A game server and a voice server are separate software. A TeamSpeak server for your community can be set up as a separate service; many communities use Discord instead. If you want to run the game and voice server on the same machine, you can install both on a VDS.