Rust Sunucu 100 Slot
₺449.00 / month
- 100 oyuncu kapasitesi
- Oxide / uMod eklenti desteği
- Zamanlanmış wipe (harita sıfırlama)
- RCON ve konsol erişimi
- Otomatik günlük yedek
- DDoS koruması
Launch your Rust server with a web-based game panel, Oxide/uMod plugin support, scheduled wipes and RouteFence DDoS filtering, then move to a VDS as your community grows.
Quick answer
Rust server hosting means running Facepunch's RustDedicated software on a server that stays online 24/7 on your behalf. By default, game traffic flows over 28015/UDP and RCON over 28016/TCP. Rust is sensitive to CPU clock speed and memory, and RAM needs grow as the map size and the number of structures increase. The LIONFIN Rust package includes Oxide/uMod support, scheduled wipes, RCON, daily backups and DDoS protection; for large modded servers you can choose a VDS server instead.
Monthly starting prices in Turkish lira, excluding VAT. You complete the order on our Turkish store page.
₺449.00 / month
| Concurrent players | Map size | RAM | vCPU | Disk |
|---|---|---|---|---|
| 1–25 | 2000–3000 | 8–10 GB | 4 (high clock speed) | 30 GB NVMe |
| 25–75 | 3000–3500 | 12–16 GB | 4–6 | 40 GB NVMe |
| 75–150 | 3500–4250 | 16–24 GB | 6–8 | 60 GB NVMe |
| 150+ / plugin-heavy | 4000+ or custom map | 24–32 GB+ | 8+ | 80 GB+ NVMe |
Estimates; actual needs depend on mods, plugins and settings.
Renting a Rust server is the most practical way to build a community where you set the rules, the wipe schedule and the plugins. On official servers you have no say over map size, gather rate, team limits or raid hours; on your own server you control everything from the server.maxplayers value to the kit system.
Running a server from home is especially hard with Rust. The server side calculates thousands of building blocks, plants, animals and dropped items (entities) every frame, which keeps a home PC's processor and memory constantly busy. Home connections also have low upload speeds, so latency rises beyond 20–30 players, and the moment your IP address is exposed you become an easy target for attacks.
A rented game server removes these problems: it stays online 24/7 in a data center, NVMe storage writes map saves quickly, and network-level DDoS filtering protects your players. For players connecting from Türkiye and the surrounding region, a server located in Türkiye keeps the route short, which matters in close-range fights and during raids.
Rust community servers generally fall into four types, and the type you pick directly determines both resource usage and admin workload. Players filter the server browser by tags such as “Vanilla”, “Modded”, “Community” and PvE, so it pays to define your target audience from the start.
Whichever type you choose, state your wipe days, team limit and rules clearly in the server description. Rust players look at those three things first when picking a server, and clear rules also reduce complaints and admin workload.
The core settings of a Rust server are passed as launch parameters or through the cfg/server.cfg file in the server identity folder; the same values can also be changed from the console at runtime. To make a setting persistent, write it to server.cfg or run server.writecfg in the console.
+server.identity "community"
+server.hostname "Your Server Name | Weekly Wipe"
+server.level "Procedural Map"
+server.seed 12345
+server.worldsize 3500
+server.maxplayers 75
+rcon.web 1
+rcon.password "a-long-and-unique-password"Of these parameters, server.identity sets the name of the folder where save files are kept; if you run more than one Rust server on the same machine, give each a different identity. server.seed and server.worldsize define the shape of the map, so do not change them outside a wipe. The server description (server.description), header image (server.headerimage) and web address (server.url) are the promotional fields players see in the server browser. Admins are assigned by SteamID64 with the ownerid and moderatorid commands and stored in the users.cfg file.
A Rust server's RAM requirement depends less on player count than on map size and the total number of entities on the map; an empty 3000-size map starts with a few gigabytes, but by the second week of a wipe the same server can use nearly twice as much memory. That is why the table above gives estimates that assume a “mid-wipe” load.
When planning resources, look at these four factors:
server.worldsize): a larger area means more terrain data, monuments and natural resources. 2500–3000 is common for small communities, 3500–4250 for busy servers.When memory runs short, the server starts to stutter, freeze during saves or crash. On Linux, the htop and free -h commands are a good starting point for monitoring usage.
For a vanilla or lightly modded community server with a defined player capacity, a ready-made Rust package is the fastest route; if you plan custom maps, heavy plugin use or several servers, a VDS is more flexible. The package table on this page shows the current capacity and features of the Rust package live.
The LIONFIN Rust package includes a web-based game panel, Oxide/uMod plugin support, scheduled wipes (map resets), RCON and console access, automatic daily backups and DDoS protection. You start, stop and update the server and upload plugin files from the panel; no SteamCMD or Linux knowledge is required.
With a VDS server, the cores, memory and disk are dedicated entirely to you; you choose the operating system (Windows Server or Ubuntu) and install RustDedicated yourself with SteamCMD. This route suits anyone who wants to run custom RustEdit maps, a test server on the same machine, or extra services such as a website or a Discord bot side by side. For a detailed comparison of the two options, see game server package or VDS.
When deciding, ask yourself one question: who will maintain the server? With a ready-made package, operating system updates, SteamCMD and file permissions are not your job; you simply press the update button in the panel. On a VDS you get full administrator rights, but the firewall, automatic restart scripts and OS patches are also your responsibility. If you have no Linux experience, starting with a ready-made package and moving to a VDS once your community grows is the lowest-risk path.
By default a Rust server uses 28015/UDP for game traffic and 28016/TCP for remote management (WebRCON); to be listed in the server browser, it is recommended to set the query port (server.queryport) explicitly, for example to 28017/UDP. If no query port is defined, the server picks one automatically, which may clash with your firewall rules.
| Parameter | Default | Purpose |
|---|---|---|
server.port | 28015/UDP | Player connections |
rcon.port | 28016/TCP | WebRCON management |
server.queryport | 28017/UDP (recommended) | Server list queries |
app.port | Calculated automatically | Rust+ companion app |
You can see the actual value of the Rust+ app port with the app.info command in the server console. If you are installing on a VDS, open only the ports you use; rather than exposing the RCON port to the whole internet, it is safer to allow only your own IP address.
If you run a second Rust server on the same machine, shift the port ranges so they do not overlap; for example, give the second server 28025 for the game, 28026 for RCON and 28027 for queries. Players connecting directly type client.connect IP:28015 into the F1 console; if the port differs from the default, it must be included in the address. On ready-made packages the panel assigns the ports and shows the connection address.
Oxide (uMod) is Rust's oldest and most widely used plugin framework; Carbon is a newer, performance-focused alternative that can run most Oxide plugins. The two are not installed at the same time: you pick one and manage your plugins accordingly.
Once Oxide is installed, the server folder gets oxide/plugins, oxide/config and oxide/data directories. Plugins are C# files with the .cs extension and are compiled and loaded automatically when dropped into the plugins folder. Permissions are granted with the oxide.grant and oxide.group commands. Plugin types frequently used on community servers include:
Because Carbon can load most existing Oxide plugins unchanged, switching is easy; however, compatibility is not guaranteed for every plugin, so test on a staging server before migrating. After the monthly Rust update, the framework also needs updating; an outdated Oxide or Carbon build can prevent the server from starting.
In Rust, a wipe resets the map (and optionally the learned blueprints); with the monthly update released on the first Thursday of every month, Facepunch forces a map wipe on all servers. Any wipes beyond that are up to you.
Common schedules are:
Technically, a map wipe means deleting the .sav and .map files in the server identity folder (server/identity) or changing the server.seed value; for a blueprint wipe, the player.blueprints database file is also cleared. The scheduled wipe feature in the LIONFIN Rust package does this for you at the time you set. To announce the wipe and avoid losing players, include the date and time in the server description.
The key to Rust server performance is keeping the entity count under control, being selective with plugins and writing saves to a fast disk. When server FPS drops, players feel it as delayed hit registration and “rubber banding”.
oxide.plugins and plugin timings show which plugin is adding load.Server-side processing speed and a player's network latency are different things. Before blaming the server, check whether a lag complaint comes from a single player's connection or from the server as a whole.
Rust servers often face DDoS attacks because they are targeted by rival communities and by players who lost a raid; protection comes from filtering traffic at the network level before it reaches the server. A software firewall on the server alone cannot stop a volumetric attack, because once the line is saturated, legitimate packets cannot get through either.
On LIONFIN infrastructure, the RouteFence firewall filters attack traffic at the network level, backed by 600 Gbit/s of total upstream capacity and 24/7 NOC and SOC monitoring in our data center. Measures you can take on your side include:
server.secure enabled; do not turn off Easy Anti-Cheat protection.ownerid, moderatorid) only to SteamIDs you trust.During an attack, players usually report mass disconnects or sudden latency spikes. Restarting the server immediately rarely helps in that situation; if the attack is ongoing at the network layer, the server should keep running while filtering stays in place. Noting the time of the incident, the number of affected players and the console output, and adding them to your support ticket, speeds up the investigation.
All persistent data of a Rust server lives in the server identity folder (server/identity); backing up this folder is enough to preserve the map, blueprints and settings. Plugin data is kept separately in oxide/data or in Carbon's data folder.
When migrating from another provider, follow this order:
save command and shut it down.server/identity folder (cfg, .sav, .map and .db files) along with the plugin folders.server.seed and server.worldsize values on the new server; otherwise the map file will not match.The LIONFIN Rust package takes automatic daily backups; even so, taking a manual backup before each wipe and before major plugin changes is a good habit.
Most Rust server problems come from version mismatches after the monthly update, incorrect port settings or insufficient memory. Symptoms and fixes can be summarised as follows:
| Symptom | Likely cause | Fix |
|---|---|---|
| Server not visible in the list | Query port closed or undefined | Set server.queryport explicitly and open it as UDP |
| “Wrong Connection Protocol” | Server or client out of date | Run app_update 258550 validate with SteamCMD |
| Will not start after an update | Outdated Oxide/Carbon | Update the framework for the new Rust version |
| Freezes during saves | Not enough RAM, slow disk | Add memory, reduce the entity count |
| Plugin will not load | Compilation error | Read the error line in the console and update the plugin |
If the problem is not in the table, first read the last lines of the server console: Rust writes an error message to the console for every component that fails to start. To avoid trouble on update day, announce maintenance to players on Thursday evening, then update the Rust server first, the plugin framework second and the plugins last. If you cannot solve it, open a support ticket from the Support section of the customer panel and include the console output.
Choose a package
Pick the Rust package from the package table, or a suitable VDS package for large communities, and complete your order.
Log in to the panel
Go to the game panel from My Services in the customer panel; the server is prepared by automatic provisioning.
Configure the basics
Set the server name, map size, seed, player limit and RCON password.
Install a plugin framework
Choose Oxide/uMod or Carbon and upload the plugins you want to the plugins folder.
Set the wipe schedule
Use scheduled wipes to define weekly, bi-weekly or monthly reset days.
Announce your server
Start the server, confirm it appears in the list and share the connection details with your community.
For a small community and a map of around 3000, 8–10 GB of RAM is usually enough. Servers with more than 75 players, large maps or many plugins need 16 GB or more. Requirements grow with the number of structures over a wipe; the table values are estimates.
Yes. The LIONFIN Rust package comes with Oxide/uMod plugin support; simply upload the plugin files to the plugins folder from the panel. If you run your own installation on a VDS, you can choose either Oxide or Carbon, but do not use both at the same time.
LIONFIN game servers run on infrastructure in Türkiye. For players connecting from Türkiye and nearby countries, a local location usually gives lower ping than servers further away; the exact value depends on each player’s own internet provider and connection.
With the monthly update released on the first Thursday of every month, Facepunch forces a map wipe on all servers. A blueprint wipe is not mandatory with every update; the server owner does it on their own schedule. How often you wipe in between is entirely up to you.
RustDedicated is released for both Windows and Linux and runs smoothly on either. Linux is often preferred for VDS installations because the operating system uses fewer resources. Some admin tools only run on Windows, so decide based on the tools you plan to use.
Yes. Custom maps made with tools such as RustEdit are used by hosting the map file at a directly accessible address and pointing the server to it with the server.levelurl parameter. Custom maps may need more memory; a VDS is more flexible for this kind of setup.
Start the server with rcon.web 1 and a strong rcon.password, then connect with a WebRCON-compatible management tool using the server IP and the RCON port. You can follow console commands, the player list and chat from these tools. It is recommended to open the RCON port to your own IP only.
Yes. Archive the identity folder under the server directory and the plugin data folders on the old server, then upload them to the new one. With the same Rust version, seed and map size, the map continues where it left off. You can also open a support ticket for help with the move.
Rust uses Easy Anti-Cheat on the client side, and with server.secure enabled, unprotected clients are blocked from connecting. In addition, admin and reporting plugins written for Oxide or Carbon help admins keep an eye on suspicious players.
When your community grows, you can add resources by switching packages or moving to a VDS. Moving to a VDS only requires transferring the server identity folder. Measuring memory and CPU usage mid-wipe before raising the player limit leads to a sound decision.