VDS Start
₺899.00 / month
- 4 ayrılmış çekirdek
- 8 GB RAM
- 200 GB NVMe
- 10 TB Trafik
- 1 IPv4
Build your own Wild West town: run your Red Dead Redemption 2 roleplay server with RedM, txAdmin and VORP or RSG Core on a VDS with reserved resources.
Quick answer
RedM server hosting means running the server software of RedM — the multiplayer platform for Red Dead Redemption 2 developed by Cfx.re — on a machine that stays online 24/7. RedM uses the same FXServer software as FiveM with the gamename rdr3 setting; the default port is 30120 and you need a license key from the Cfx.re Portal. Roleplay servers are usually built with the VORP Core or RSG Core framework and a MariaDB database on a VDS server.
There is no ready-made package for this use yet; these servers give you full control to install it yourself, or you can request setup through a support ticket. You complete the order on our Turkish store page.
₺899.00 / month
₺1,599.00 / month
₺2,899.00 / month
| Server profile | RAM | vCPU | Disk |
|---|---|---|---|
| Test / small group (1–16 players) | 4–6 GB | 2–4 cores | 30–50 GB NVMe |
| Western RP, VORP/RSG (16–48 players) | 8–12 GB | 4 cores | 60–80 GB NVMe |
| Large RP, heavy map and horse/wagon packs | 16 GB | 6 cores | 100–150 GB NVMe |
| Live + test server on one VDS | 16–24 GB | 6–8 cores | 150 GB NVMe |
Estimates; actual needs depend on mods, plugins and settings.
RedM is a multiplayer platform developed by Cfx.re that runs on the PC version of Red Dead Redemption 2 and lets community servers define their own rules, map and systems. Unlike Rockstar’s own Red Dead Online, on RedM you run the server: towns, jobs, the economy and law and order are your design.
Renting a RedM server makes most sense for:
The RedM community is smaller than FiveM’s but more niche and loyal, which makes it easier for a well-designed server to stand out. To connect, players need the PC version of Red Dead Redemption 2 (via Steam, the Rockstar Games Launcher or Epic Games).
RedM and FiveM use the same FXServer software, the same txAdmin panel and the same licensing infrastructure; the differences are which game the server is launched for, the game functions (natives) used and the community’s resource ecosystem.
| Topic | RedM | FiveM |
|---|---|---|
| Game | Red Dead Redemption 2 | Grand Theft Auto V |
| Server setting | set gamename rdr3 | Default (gta5) |
| Popular frameworks | VORP Core, RSG Core, RedEM:RP | ESX, QBCore, Qbox |
| Resource archive | Smaller, growing | Very large |
| In-game elements | Horses, wagons, wildlife, hunting | Vehicles, city life |
The most important practical difference: resources written for FiveM don’t run on RedM directly. The two games’ natives differ, and community documentation of RDR2 natives is not as thorough as GTA V’s, so building custom systems on RedM can take more trial and error. Server administration, database structure and backup logic, however, are exactly the same. We cover the FiveM side in detail on our FiveM server hosting page.
A note on migration: a team experienced with FiveM can carry over its server infrastructure (txAdmin, MariaDB, backup scripts, firewall rules) to RedM almost unchanged. What changes is the game content: economy balance, jobs and map design must be built from scratch around the Wild West theme. That’s why most of the time on RedM projects goes into content and community design rather than technical setup.
A RedM server needs a free license key that you create with your Cfx.re account in the Cfx.re Portal. The key goes on the sv_licenseKey line in server.cfg, and the player limit is set with sv_maxclients up to what your licence and subscription tier allow.
RedM keys used to come from a separate Keymaster page; today key management is unified in the Cfx.re Portal. The license key lets the server appear in the list and verify protected (escrow) resources. The number of slots available with a free key and the extra slots provided by Element Club tiers are set by Cfx.re and may change over time, so check the current limits in the Portal.
When choosing a slot count, look at the server’s real capacity, not just the licence limit. The RDR2 world contains a large number of entities: horses, wild animals, wagons and NPCs. OneSync keeps these synchronised between players, which increases CPU and network load on busy servers.
Keep the license key secure: don’t put it in public repositories, screenshots or shared configuration files. A leaked key can be used on another server and cause verification problems for yours. If you suspect it was compromised, create a new one in the Portal and update server.cfg. When several people on the team access server files, keeping the key in a separate configuration file shared only with those who need it is a good habit.
The most widely used frameworks for RedM roleplay servers are VORP Core and RSG Core; RedEM:RP is an older option. Your choice depends on support for the ready-made resources you want and your team’s experience.
The framework determines your inventory structure, how character data is stored in the database and which resources will run. Switching later is laborious because player data must be converted. A good approach is to install both on a test server and see how many of the jobs and systems you need come ready-made.
For a VORP- or RSG-based western roleplay server of up to 48 players, 8–12 GB of RAM, four fast CPU cores and 60–80 GB of NVMe storage is a realistic start. The table values are estimates; needs grow as map additions (MLOs), custom horse and clothing packs and the resource count increase.
The main factors driving resource use on a RedM server:
Testing a new resource on a test server before adding it protects the stability of the live server, which is why running a small test server on a separate port of the same VDS is common practice.
The best route for a RedM server is to rent a VDS with reserved resources and install FXServer and txAdmin yourself, or request installation through a support ticket; the package table on this page lists the current server options suitable for RedM.
A roleplay server is more than one game process: the database, txAdmin, often a Discord bot, an application form and sometimes a website all run together. On a VDS you run all of them on one machine with cores and memory reserved for you. You can choose Windows or Linux and get full administrative access via Remote Desktop on Windows or SSH on Linux.
The flexibility of a VDS comes with responsibility: operating system updates, firewall rules and the backup routine are in your hands. If you’d like to share that load, you can open a support ticket for installation and basic configuration. For a general comparison of ready-made game packages and VDS, see the game server package vs VDS page.
Day-to-day administration of a RedM server is done in the txAdmin web panel bundled with FXServer: starting and stopping the server, scheduled restarts, player warnings and bans, a live console and admin accounts are all on one screen.
A common administration routine on western RP servers:
txAdmin runs on port 40120 by default; protect access to it with strong passwords and, where possible, IP restrictions.
Keeping a RedM server fast comes down to weeding out inefficient resources that loop constantly, keeping entity counts under control and simplifying database queries.
resmon 1; heavy client scripts cause FPS drops on lower-end machines.Securing a RedM server takes network-level DDoS filtering, scripts only from trusted sources, a database closed to the internet and strong admin passwords, applied together.
Your admin team’s security matters as much as the server’s. Two-factor authentication on txAdmin and Discord admin accounts prevents a takeover if one team member’s password leaks. Removing the permissions of people who leave the team on the same day and logging admin actions help you spot insider problems quickly.
A complete RedM backup consists of a full database dump, the server data folder with resources and configuration files, and txAdmin data. Since players’ character, inventory and horse data is stored entirely in the database, the database is the most critical part.
The recommended routine is an automatic daily database export stored somewhere off the server. Taking a manual full backup before a major framework update or adding a new economy resource makes it easy to roll back if data gets corrupted.
When migrating from another provider:
server.cfg, streaming files).set gamename rdr3, the license key and the database connection string, then start the server.On a VDS, snapshots provide an extra safety net on top of database dumps.
The most common problems on RedM servers are a forgotten gamename setting, an invalid license key, trying to run FiveM-specific resources on RedM, resource start order and database connection errors.
set gamename rdr3 line is missing from server.cfg. Without it, the server starts for GTA V.sv_maxclients is above the allowed limit.ensure order.sv_enforceGameBuild value must match the content used.30120 is closed for TCP or UDP; check your firewall rules.When debugging, the most efficient method is to start the server with framework resources only and add the others back in groups; the problem resource soon shows itself. Saving the relevant console output and attaching it to a support ticket shortens the fix considerably.
Choose a suitable VDS from the package table and complete your order; the server is provisioned automatically, and you then install FXServer and txAdmin, enter your Cfx.re license key and take your RedM server live.
Roughly, you pick the operating system (Windows or Linux), and once the order is confirmed the connection details appear in your customer panel. You connect to the server, download the current FXServer files, start the txAdmin setup wizard and install your framework. If you’d rather not deal with these steps, open a support ticket and request installation. Prices are shown in Turkish lira excluding VAT and the checkout is in Turkish; contact us by email if you need help ordering.
Before going live: set sv_hostname and the server description, create txAdmin admin accounts, set up scheduled restarts, take the first database backup and share the connection details in your Discord community. LIONFIN’s 24/7 NOC and SOC monitoring and 99.99% availability target are aimed at the uninterrupted uptime a long-running roleplay community needs.
The first weeks after launch are the best time to collect player feedback and tune economy balance and job rewards. Taking database backups more often during this period makes it easier to undo unintended effects of balance changes.
Choose a framework and player target
Pick VORP Core, RSG Core or RedEM:RP and settle on the number of players you are aiming for.
Pick a VDS package
Choose a VDS and operating system that fit your resource needs from the package table and complete your order.
Create a license key
Sign in to the Cfx.re Portal with your Cfx.re account and create a license key for your server.
Install FXServer and txAdmin
Download the current server files and start txAdmin; add the set gamename rdr3 line to server.cfg.
Set up the framework and database
Install MariaDB, import the framework’s database tables and configure the connection string and resource order.
Go live
Open port 30120 for TCP and UDP, set up admin accounts and a restart schedule, then invite players.
Yes. Players need the PC version of Red Dead Redemption 2 to connect to a RedM server. The game can come from Steam, the Rockstar Games Launcher or Epic Games; players then install the RedM client and connect.
Yes. Both platforms use Cfx.re’s FXServer software and the txAdmin panel. For RedM, the line set gamename rdr3 is added to server.cfg. However, resources written for FiveM don’t run directly on RedM because the two games’ natives differ.
The license key is created free of charge in the Cfx.re Portal. A free key lets you run a server up to a certain slot count; higher slot counts and extra features come with Cfx.re’s Element Club subscription. Check the current limits in the Portal.
VORP Core is well established with a large resource collection; RSG Core is inspired by the QBCore architecture and will feel familiar to teams that used QBCore on FiveM. The soundest approach is to try both on a test server and see which comes with the jobs and systems you need.
For a VORP- or RSG-based roleplay server of up to 48 players, 8–12 GB of RAM is a realistic start. If the database runs on the same machine or you use heavy map additions and custom content, plan for 16 GB or more.
Yes. FXServer is published for Windows and Linux, and a RedM server runs on both. Linux uses fewer system resources, while Windows is convenient for teams that want visual management over Remote Desktop.
Not directly. GTA V and Red Dead Redemption 2 use different natives, so FiveM resources throw errors on RedM. Some resources have RedM ports; otherwise the code must be rewritten for RDR2 functions.
The most common causes are an invalid license key or one used on another server, an sv_maxclients value above the allowed limit and port 30120 being closed for TCP or UDP. Check the verification messages in the console and your firewall rules.
Yes. Take a full database dump and the server data folder and upload them to the new server. After installing the current FXServer and MariaDB, import the database, check gamename, the license key and the connection string, then start the server.
In the LIONFIN infrastructure the RouteFence firewall filters attack traffic at network level and stops most volumetric attacks before they reach the server. Brief stutters may occur during an attack; if the problem persists, open a support ticket with the time of the attack.