VDS Start
₺899.00 / month
- 4 ayrılmış çekirdek
- 8 GB RAM
- 200 GB NVMe
- 10 TB Trafik
- 1 IPv4
VDS infrastructure with cores and memory reserved for your Metin2 private server project: FreeBSD, MySQL/MariaDB, NVMe storage and network-level DDoS filtering.
Quick answer
Metin2 server hosting means renting a virtual or physical server with dedicated resources to run the server files of a private Metin2 project. Metin2 server files traditionally run on FreeBSD; the game cores and the db process connect to a MySQL or MariaDB database. Memory and CPU needs grow as the number of channels and players increases. LIONFIN provides the infrastructure only: a VDS server, NVMe storage and DDoS filtering; the right to use the game files is the customer's responsibility.
There is no ready-made package for this use yet; these servers give you full control to install it yourself, or you can request setup through a support ticket. You complete the order on our Turkish store page.
₺899.00 / month
₺1,599.00 / month
₺2,899.00 / month
| Scale | RAM | vCPU | Disk |
|---|---|---|---|
| Testing and development · 1–2 channels | 4–8 GB | 2–4 | 50 GB NVMe |
| Small launch · hundreds of concurrent players | 8–16 GB | 4–6 | 100 GB NVMe |
| Mid scale · multiple channels, around 1,000 players | 16–32 GB | 8 | 200 GB NVMe |
| Large project · with a separate database server | 32 GB+ | 12+ | 400 GB+ NVMe |
Estimates; actual needs depend on mods, plugins and settings.
Renting a Metin2 server means getting the processing power, memory, storage and network protection needed to launch your own private Metin2 project (commonly called a “PvP server” in Türkiye) from a hosting provider. You rent the infrastructure the game runs on, not the game itself: the server files, database, client and website are prepared by the project owner.
Türkiye is one of the countries with the highest concentration of private Metin2 projects. These projects usually focus on a particular era of the game (“oldschool” servers that preserve the classic experience, or “middle-school” and “newschool” servers with added systems) and aim to welcome hundreds or even thousands of players at once on launch day. That load is far too high to run on a home computer or in a shared environment.
The right infrastructure for a Metin2 project must provide three things at once: dedicated CPU and memory so the game cores run without interruption, fast storage that can carry the database write load, and network-level filtering against DDoS attacks that may come from rival projects. That infrastructure is exactly what LIONFIN provides; sourcing the game files, their licensing status and content management are the project owner's responsibility.
A Metin2 server is not a single program but several processes working together: a db process that talks to the database, an auth core that verifies player logins, and multiple game cores that run the maps channel by channel. Each core runs in its own folder with its own CONFIG file.
account (accounts), player (characters, items), common (shared settings, banned words) and log (logs) schemas.On the client side, the server address and ports are defined in files such as the client's serverinfo.py; they must match the port values on the server exactly. This architecture also explains why Metin2's resource needs depend on the number of channels and cores as well as on player count.
Most Metin2 server files are compiled for FreeBSD, so the classic infrastructure for Metin2 projects is a server running FreeBSD. Old file sets may depend on older FreeBSD releases and 32-bit libraries, while up-to-date sets recompiled from source can run on newer FreeBSD versions.
Things to consider when choosing the operating system:
sql_mode to match the set's expectations.A VDS server uses KVM virtualisation, so it is suitable for installing different operating systems. If you do not see the FreeBSD version you need in the operating system list, you can open a ticket from the Support section of the customer panel before or after ordering to ask about installation options.
The resource needs of a Metin2 server depend on concurrent player count, the number of channels and cores, the complexity of added systems (bonus switching, alchemy, pets, war systems and so on) and database load. The table above gives estimates that also account for launch-day load; load observations during a closed beta show the real requirement best.
Keep these points in mind when planning:
player and log schemas increases. Fast NVMe storage and enough memory for the database reduce latency.Dedicated cores give more predictable results than shared resources for applications under constant load like Metin2. For very large projects, a dedicated server that reserves all of the hardware is also worth considering.
Metin2 uses a VDS or dedicated server with reserved resources rather than a ready-made game panel package, because a Metin2 server is a multi-process system that requires OS-level configuration and full administrator access. The package table on this page shows the current VDS options suitable for Metin2 projects live.
| Option | Best suited for |
|---|---|
| Small VDS | Development, test server, closed beta |
| Medium and large VDS | Live project, a few channels, game and database on one server |
| Two VDS | Architecture with game cores and database on separate servers |
| Dedicated server | Multi-channel, high-player-count, long-running projects |
The biggest advantage of a VDS for Metin2 projects is flexibility: you can add resources as the project grows, open a second VDS for testing, and review your plan once post-launch traffic settles down. You manage the server yourself; the operating system, database and firewall settings are under your control. For a general comparison, see the game server package or VDS page.
The ports used on a Metin2 server are not fixed; in every file set, the auth core port, the channel core ports and the inter-core communication ports are defined separately in the CONFIG files. That is why giving a single value as “the Metin2 port” is wrong; you should go by the values in your own set.
The basic principle when setting up a firewall is this: open to the outside only the ports players need to connect to, and close everything else.
3306). Only the server itself or the separate database server should reach these ports.On FreeBSD, the firewall is usually configured with pf; setting a per-IP connection limit is one of the most effective ways to mitigate connection flood attacks. After every change, check that the port values in the client match those on the server.
Because of fierce competition between rival servers, Metin2 projects are among the game servers most often targeted by DDoS attacks; launch days and big events in particular carry the highest risk. Effective protection starts with filtering attack traffic at the network level before it reaches the server.
On LIONFIN infrastructure, the RouteFence firewall filters volumetric attacks at the network level; 600 Gbit/s of total upstream capacity and 24/7 NOC and SOC monitoring in our data center are the foundation of this protection. However, with TCP-based games like Metin2, attacks are not only volumetric; connection floods that imitate the game protocol also occur. So you need to take measures on the server side too:
Cheat prevention on Metin2 servers works on two layers: client-side protections that detect cheat programs, and server-side checks that verify whether every packet a player sends makes sense. Client-side protection alone is not enough, because the client always sits on the player's computer and can be bypassed.
Server-side checks you should prioritise include:
For overall server security, keeping the operating system and database up to date, disabling unnecessary services and allowing only key-based SSH access are the basic steps.
The most valuable asset of a Metin2 project is its database: accounts, characters, items and everything players have worked on for months are stored in the account and player schemas. Backing up the database regularly and copying the backup off the server prevents the worst disaster that can happen to a project.
mysqldump with the --single-transaction option on InnoDB tables.log schema grows fast. Regularly archiving and deleting old records eases both disk usage and backup time.Whether the database is MySQL or MariaDB does not change the management logic; however, because of version differences, restoring the backup on the same version is the smoothest route.
Performance on a Metin2 server is managed by monitoring the CPU usage of the cores, the speed at which the db process writes to the database, and the stability of the network connection. Finding out which layer the problem players describe as “lag” comes from is the first step towards the right fix.
top command shows which game core is using a lot of CPU. If a single core is constantly struggling, its maps need to be split up.Restarting the server before events and launch times clears memory build-up. Distinguish player-side network latency from server load before changing anything. For projects aimed at players in Türkiye, a server located in Türkiye is a natural advantage for keeping ping low.
Separating the test and live environments in Metin2 projects is the only safe way to try new systems, patches and events without harming players. A code or database change made directly on the live server can lead to results that are hard to undo, such as an item duplication exploit or loss of character data.
A practical setup looks like this:
This setup may look like an extra cost at first, but in a large project a single faulty patch that drives players away costs far more.
The most common problems on Metin2 servers are cores that will not start, clients unable to connect to the server, database connection errors and unexpected core crashes. Each core produces syslog and syserr files in its own folder; reading them is the first step of diagnosis.
| Symptom | Likely cause | Fix |
|---|---|---|
| Core will not start | Library or FreeBSD version mismatch | Check the set's target system and recompile if needed |
| Stuck at the login screen | auth port closed or wrong client IP/port | Check the firewall and client settings |
| db cannot connect to the database | Wrong user/password, MySQL not running | Verify the connection details and service status |
| SQL errors | Strict SQL mode on newer MySQL/MariaDB | Set sql_mode to match the set's expectations |
| Random core crashes | Code bug, insufficient memory | Examine the error with a core dump and check resources |
For infrastructure issues (network, disk, access to the virtual server), you can open a ticket from the Support section of the customer panel; the content and code of the game files remain the project owner's responsibility.
Clarify your usage rights
Make sure you hold the necessary rights to the game files and client you will use.
Define the scale
Work out the expected concurrent player count and your channel and core plan using the resource table.
Choose a VDS package
Pick a suitable VDS package from the package table; open a support ticket for a FreeBSD installation if needed.
Set up the database
Install MySQL or MariaDB, create the account, player, common and log schemas, and close the database port to the outside.
Configure the firewall
Open only the auth and channel ports and restrict SSH access to your own IP address.
Set up backups and monitoring
Plan regular database backups with an off-server copy and monitor the core logs.
Legal note
Metin2 is a proprietary game whose rights holders are Gameforge and Webzen; the game’s name, software and content are the intellectual property of these companies. Operating an unofficial (private) Metin2 server may infringe the rights holders’ rights and may have legal consequences. LIONFIN provides server infrastructure only (VDS, dedicated servers, network and DDoS filtering); it does not supply or link to game files, clients or source code. The customer is responsible for holding the necessary rights to the game files and content run on the server.
Renting a server, that is, buying an infrastructure service, is legal. However, the intellectual property of the Metin2 game belongs to its rights holders, and launching a project with unofficial server files may infringe those rights. You are responsible for the rights to the files you use; seek legal advice if needed.
No. LIONFIN provides only the server infrastructure: VDS, dedicated servers, NVMe storage and network-level DDoS filtering. The game files, client, website and content are prepared by the project owner, and the right to use them is the customer’s responsibility.
Most Metin2 server files are compiled for FreeBSD. Which version you need depends on your file set; old sets may require older releases and 32-bit libraries. If you have the source code, you can recompile the cores for the target system.
For testing and development, 4–8 GB of memory is usually enough. For a small live project, 8–16 GB is recommended, and 16–32 GB or more for multi-channel, busy projects. It is important to plan with launch-day load in mind; the values are estimates.
For most projects, a VDS with dedicated resources is sufficient and flexible; resources can be added as it grows. For multi-channel, high-player-count, long-running projects, a dedicated server that reserves all of the hardware gives more predictable performance. Moving the database to a separate server is another option.
On LIONFIN infrastructure, the RouteFence firewall filters attack traffic at the network level and the network is monitored 24/7. Even so, against connection floods that imitate the game protocol, adding per-IP connection limits and core-level checks on the server side is recommended.
Either can be used. What matters is compatibility with the database behaviour your file set was written for. On newer MySQL and MariaDB versions, strict SQL mode can cause query errors in old sets; in that case you need to adjust the sql_mode setting to match the set’s expectations.
The most consistent backup is taken with mysqldump during maintenance, after the db process has been shut down cleanly. For live backups, use the --single-transaction option on InnoDB tables. Always keep a copy of the backup off the server and run regular restore tests.
There is no universal port number for Metin2. The auth, channel and inter-core communication ports are defined separately in the CONFIG files of each file set. Open only the auth and channel ports to the outside; keep the db, internal communication and database ports closed.
It is not recommended. Hosting the website on separate hosting or a separate server prevents the site’s IP address from revealing the game server and makes it harder for a web vulnerability to affect the game server. Distributing patch files from a separate source is also good practice.