VDS Start
₺899.00 / month
- 4 ayrılmış çekirdek
- 8 GB RAM
- 200 GB NVMe
- 10 TB Trafik
- 1 IPv4
Open an Evrima server with your own rules: set species limits, growth speed, AI and migration yourself, and keep the server running 24/7 on a machine with dedicated resources.
Quick answer
The Isle server hosting means running the dedicated server for the game's current Evrima version on an always-on machine. The server is downloaded with SteamCMD from app ID 412680 using the evrima beta branch, and runs on Windows and Linux. Settings live in Game.ini; according to community guides game traffic uses 7777/UDP and RCON 8888/TCP by default. Busy servers with AI need a high-clock CPU, so a VDS with dedicated cores is a good fit.
There is no ready-made package for this use yet; these servers give you full control to install it yourself, or you can request setup through a support ticket. You complete the order on our Turkish store page.
₺899.00 / month
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| Players | RAM | vCPU (high clock) | Disk |
|---|---|---|---|
| 10–30 | 6–8 GB | 4 | 40 GB NVMe |
| 30–60 | 8–12 GB | 4–6 | 50 GB NVMe |
| 60–100 | 12–16 GB | 6 | 60 GB NVMe |
| 100+ | 16 GB+ | 6–8 | 80 GB NVMe |
Estimates; actual needs depend on mods, plugins and settings.
The Isle Evrima is the current version of the game, rewritten over the years by developer Afterthought, and it is what people mean by a The Isle server today. On Steam the old version is called “Legacy”, while Evrima is distributed from a separate beta branch. That's why you must select the evrima branch in SteamCMD when downloading the server files; the wrong branch gives you a server that is incompatible with players' clients.
Evrima gameplay revolves around dinosaurs growing, feeding, herd behaviour and migration zones on the map. The admin decides in Game.ini which species are playable, growth speed, AI dinosaurs, the migration system and whether human characters are enabled. This flexibility lets you build anything from realistic survival servers to faster-paced community servers.
Because Evrima is still in development, updates can add new fields to the server settings or change existing ones. The setting names and ports on this page are the values commonly used in community guides; we flag points where the developer hasn't published an official server manual.
On a The Isle server, resource needs are set by player count together with the density of AI dinosaurs; the table above is an estimate for a server with AI enabled. Community guides say clock speed matters more than core count and recommend at least four high-frequency cores, because player and AI movement across the large map loads the main thread at busy moments.
AIDensity, the more creatures the server simulates and the more CPU and memory it uses. Reducing AI on busy servers is common practice.When you first open the server, keep the player limit at the low end of the range and watch usage, so you grow resources based on real data. On Linux check in htop whether the server process keeps one core near 100%: if so, more cores won't help; lower AI density or the player limit, or move to a higher-clock server. Memory usually rises gradually with player count.
This page shows VDS packages for The Isle: you can install the server yourself or request a ready-made setup through a support ticket. The Isle servers are usually busy community servers whose load climbs fast at peak hours; on a VDS cores and memory are reserved for you, so a neighbour's load won't slow your server at those moments.
On a VDS you control the whole server: edit Game.ini directly, apply updates whenever you like and run RCON-based management tools or Discord bots on the same machine. A Linux install uses fewer resources and needs no Windows Server licence; Windows suits those who prefer a graphical interface.
For a detailed comparison see game server package or VDS. Choose a package from the live table to match your target player count and AI settings. NVMe storage, KVM virtualisation, network-level DDoS filtering and 24/7 NOC monitoring are standard on every LIONFIN VDS, and you can add resources as your community grows.
Almost all rules of a The Isle Evrima server live in Game.ini; after the first launch the file is created in TheIsle/Saved/Config/LinuxServer/ on Linux and TheIsle\Saved\Config\WindowsServer\ on Windows. The fields most used in community guides are:
| Field | Description |
|---|---|
ServerName, MaxPlayerCount | Server name and player limit |
bServerPassword, ServerPassword | Password-protected server |
bServerWhitelist, WhitelistIDs | Only listed players can join |
bEnableHumans | Whether human characters are enabled |
GrowthMultiplier | Growth speed multiplier |
bSpawnAI, AIDensity | AI dinosaurs and their density |
bEnableMigration, bEnableMassMigration | Migration systems |
AdminsSteamIDs, AllowedClasses | Admins and playable species |
Stop the server before editing; changes made while it runs can be lost. Updates may add new fields, so compare the file with community announcements afterwards.
The Isle Evrima supports RCON for remote management, but according to community guides the protocol is Evrima-specific, so common Source-based RCON clients and tools such as mcrcon don't work. You need a client or management tool compatible with Evrima. RCON is enabled in Game.ini with the bRconEnabled, RconPassword and RconPort fields; the port commonly used in community guides is 8888/TCP.
Typical RCON tasks: sending announcements, viewing the player list, kicking or banning players, and saving and shutting down the server. Discord bots and admin panels mostly work over this protocol too.
On busy servers the queue matters: when the server is full, new players are queued. The queue is enabled with bQueueEnabled and QueuePort; community guides commonly use 10000/TCP. The VIPs list gives selected players queue priority.
The RCON password grants full control of the server: choose a long, unique password, open the RCON port only to your management tool's IP if possible, and never share the password in chat or screenshots.
A server's character is defined by which species are playable and how fast dinosaurs grow. The AllowedClasses list defines playable species one by one; according to community guides, if the list is left completely empty all species are enabled. Some servers close or limit certain species to keep the carnivore-herbivore balance.
With GrowthMultiplier at 1.0 growth runs at default speed. Higher values let players reach adulthood faster, popular with players who have little time but usually avoided by realism-focused communities.
bEnableHumans turns human characters on or off.Set rules before opening the server and announce them to players to avoid arguments over later changes. When you do change a setting, do it during a maintenance window and take a backup first.
The layout most often cited in community guides is 7777/UDP for game traffic, 8888/TCP for RCON and 10000/TCP for the queue. Some guides also recommend opening the 7777–7779/UDP range, and note that the Steam ports from the Legacy era (around 27015) don't apply to Evrima.
As the developer hasn't published this layout officially, the most reliable approach is to check in the log which ports the server listens on after its first start. To change ports, the game port is set with ?Port= in the launch command, and the RCON and queue ports with fields in Game.ini.
On Linux you can define these rules with a few UFW commands.
Busy and competitive The Isle servers are frequent targets of denial-of-service attacks because of disputes between communities, so network-level protection matters especially for this game. On LIONFIN infrastructure traffic is filtered at network level by the RouteFence firewall, DDoS traffic is filtered before it reaches your server where possible, 600 Gbit/s of total upstream capacity leaves headroom for spikes, and everything is monitored 24/7 by our NOC and SOC (see our data center).
AdminsSteamIDs and don't hand out rights more widely than needed.During an attack players disconnect en masse or the server drops off the list. Note the time and symptoms and open a support ticket from the customer panel; network logs can be reviewed faster with that information.
A successful The Isle server survives on community management more than technical settings; without clear rules, a consistent admin team and a fast communication channel, even the strongest server loses players. Evrima's interaction-driven design often causes disputes between carnivore and herbivore players, so rules should be written down where everyone can read them.
AdminsSteamIDs and agree within the team which sanction applies to what.VIPs list for busy servers.Rules and settings go together: on a server with a fast growth multiplier death costs less, so rules can be looser.
The data to back up is players' dinosaur progress and the server settings; both live under the TheIsle/Saved folder of the server install. Config files are in the Config subfolder; because the location of player data may change between versions, backing up the entire Saved folder is the safest approach.
Saved folder into a dated archive.Always take a manual backup before updates: Evrima is still in development and an update can change the player data format. When a player's dinosaur disappears or the server starts with corrupt data, a recent backup protects weeks of your community's work. On Linux you can automate these steps with a script and a cron job.
At the time of writing there is no official modding toolkit or Workshop support published by the developer for The Isle Evrima; an Evrima server's content is shaped mostly by Game.ini settings. What hosting companies offer as “mod support” is usually admin tools, Discord bots and RCON-based automation, not mods that change the game's content.
For admins this has two consequences. First, what sets your server apart is your choice of settings and your community management: species balance, growth speed, AI density, migration settings and well-enforced rules. Second, be careful with third-party files claiming to change game content; they may conflict with the game's terms of use and put your server's security at risk.
On the management side, RCON-based tools are a big help: automatic announcements, player statistics, admin commands via Discord and scheduled restarts. You can run them as a separate process on the same VDS. If the developer announces official mod support later, follow the official docs. Until then the safest approach is to put only official content delivered through SteamCMD in your server files.
Most The Isle server problems come from the wrong beta branch, ports or config file mistakes; the server logs usually show the cause.
app_update 412680 -beta evrima validate in SteamCMD.bRconEnabled must also be on and the port allowed.AIDensity.AdminsSteamIDs.If you get stuck, open a support ticket from the customer panel with the logs attached.
Choose the server
Pick a VDS from the package table for your target player count and AI settings, and choose Linux or Windows Server.
Download the Evrima branch
Log in anonymously to SteamCMD and download the server files with app_update 412680 -beta evrima validate.
Start the server once
Start the server with the ?Port=7777 parameter, wait for the config files to be created and shut it down.
Edit Game.ini
Set the server name, player limit, admins, species, growth speed, AI and RCON settings in Game.ini.
Open the ports
Open the game port over UDP; open the RCON and queue ports only if needed and with restricted access.
Test and back up
Connect from the game to confirm the settings, then set up a regular backup plan for the Saved folder.
According to community guides, a The Isle Evrima server uses 7777/UDP for game traffic by default; the common RCON port is 8888/TCP and the queue port 10000/TCP. As the developer hasn’t published this layout officially, check the listening ports in the log when you first start the server.
The server files are downloaded with SteamCMD from app ID 412680, selecting the evrima beta branch. The command is app_update 412680 -beta evrima validate. Without the branch you get a server that is incompatible with players’ clients.
Yes. The Isle Evrima server has a Linux build, and its config file is created at TheIsle/Saved/Config/LinuxServer/Game.ini. Linux uses fewer resources than Windows and needs no operating system licence.
It depends on player count and AI density. Community guides suggest 6–8 GB for servers with a few dozen players and more memory for servers approaching a hundred. For the CPU, clock speed matters more than core count.
According to community guides, Evrima’s RCON protocol is its own; common Source-based RCON clients and tools such as mcrcon don’t work. You need an RCON client or management tool compatible with Evrima. RCON is enabled in Game.ini with bRconEnabled.
The AllowedClasses list in Game.ini defines the playable species one by one. According to community guides, if the list is left completely empty all species are enabled. Stop the server before making changes and announce the new rules to your players.
The GrowthMultiplier value in Game.ini sets growth speed; 1.0 is the default. Higher values let dinosaurs reach adulthood faster. Because this setting directly changes your server’s pace, decide on it together with your community.
At the time of writing there is no official modding toolkit published by the developer for The Isle Evrima. Server content is shaped mostly by Game.ini settings, while RCON-based tools and Discord bots are used for management.
Yes. A queue can be enabled in Game.ini with the bQueueEnabled and QueuePort fields; when the server is full new players are queued. The VIPs list gives selected players queue priority. The queue port must be open in the firewall.