VDS Start
₺899.00 / month
- 4 ayrılmış çekirdek
- 8 GB RAM
- 200 GB NVMe
- 10 TB Trafik
- 1 IPv4
Run Hypixel Studios’ official Hytale server on Java 25 with dedicated resources, and keep your world online 24/7 throughout the early access updates.
Quick answer
Hytale server hosting means running Hypixel Studios' official server software (HytaleServer.jar and Assets.zip) on a machine that is always online. The game has been in early access since 13 January 2026. According to the official documentation the server requires Java 25 and at least 4 GB of memory, runs on x64 and arm64 and accepts connections over QUIC on 5520/UDP by default. The server must be authenticated with a Hytale account. View distance drives memory use, so a VDS with dedicated resources is a good start.
There is no ready-made package for this use yet; these servers give you full control to install it yourself, or you can request setup through a support ticket. You complete the order on our Turkish store page.
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| Players | RAM | vCPU | Disk |
|---|---|---|---|
| 1–10, default view distance | 4–6 GB | 2 | 20 GB NVMe |
| 10–25 | 6–8 GB | 2–4 | 30 GB NVMe |
| 25–50, with plugins | 8–12 GB | 4 | 50 GB NVMe |
| 50+, community server | 12–16 GB | 4–6 | 80 GB NVMe |
Estimates; actual needs depend on mods, plugins and settings.
Hytale is a sandbox game developed by Hypixel Studios that entered early access on 13 January 2026; the official server software has been available to players from day one. That makes Hytale attractive for community servers: hosting your own world, rules and plugins is a use the developer intends.
In practice early access means frequent updates to the game and the server software. Hypixel releases versioned updates, and the official notes state that some updates may change the world format, and that a world opened in a new version may not open in an older one. Server and client protocol versions must match; when players' launchers update, the server must update too.
The technical details on this page are based on Hypixel's official server and support documentation. Ports, memory recommendations or config fields may change during early access, so check the current Hytale server manual before installing. We don't speculate about undocumented features; for anything not officially announced, waiting for Hypixel's announcements is wiser than guessing.
Who benefits from a dedicated server? Groups of friends who play at different times, admins building a community with their own rules, creators designing minigame or role-play servers, and developers building and testing plugins all get a far more stable and flexible base than hosting from their own PC.
According to Hypixel's documentation a Hytale server needs at least 4 GB of memory; the real requirement depends more on view distance than on player count. The official manual names view distance as the main driver of memory use and recommends a maximum of 12 chunks (about 384 blocks). Each player causes the area around them to load, so the more players spread out across the map, the more area is held in memory.
-Xmx parameter. Don't give Java all of the machine's memory; leave room for the OS and file cache.The table above is an estimate based on this principle. Watch memory for a few days; if it sits near the limit, lower view distance first and then consider upgrading. These estimates may also change during early access, as new content can raise resource use and optimisations can lower it, so growing step by step based on usage is wiser than buying the largest package on day one.
This page shows VDS packages for Hytale: you can install the server yourself or request a ready-made setup through a support ticket. For a game in early access the flexibility of a VDS is especially valuable: you can update the server on release day, manage the Java version and spin up a second instance to test plugins.
On a VDS cores and memory are reserved for you, so a neighbour's load doesn't affect your world. The Hytale server is Java-based and runs on both Linux and Windows; Linux uses fewer resources and is more common for long-running servers, while Windows suits those who prefer a graphical interface.
For a detailed comparison see game server package or VDS. Choose a package from the live table to fit your player count and view distance target. NVMe storage, KVM virtualisation and network-level DDoS filtering are standard on every LIONFIN VDS, and you can add resources as your community grows.
There are two official ways to get the server files: copy them from the files installed by the game launcher, or download them with Hypixel's Hytale Downloader command-line tool. On a server the Downloader is the most practical; it comes as separate files for Windows and Linux and on first run shows a link and code so you can sign in with your account.
When the download finishes, the server folder contains HytaleServer.jar and Assets.zip with the game assets. The server starts with Java 25; the basic command looks like this:
java -Xmx6G -jar HytaleServer.jar --assets Assets.zipTo change the port, use the --bind parameter. The server package may also include an AOT (ahead-of-time) cache file that speeds up startup; follow the launch example in the current manual to use it. On Linux install Java 25 from the package manager or a distribution such as Adoptium Temurin; don't start the server until java -version shows 25.
A Hytale server must be authenticated with a Hytale account before it can accept players; this is done from the server console with the device code method. On first start, type /auth login device in the console; it gives you a link and a short-lived code. Open the link in a browser, enter the code and the server is linked to your account.
/auth persistence Encrypted command stores the credentials in encrypted form./auth status shows whether the server is authenticated.Credential files grant access to your account, so be careful when backing them up or sharing them, and give access to the server folder only to people you trust. Running the server as a separate system user helps protect these files.
Authentication looks like a one-time step, but it must be repeated when you move the server to another machine, reinstall it or delete the credential file. Adding “check /auth status after a migration” to your maintenance list prevents the “server is up but we can't join” complaint.
The Hytale server's core settings live in config.json in the server root; world and player data live in the universe folder.
| File / folder | Contents |
|---|---|
config.json | Server name, message, password, max players, view distance |
permissions.json | Permission definitions |
whitelist.json, bans.json | Whitelist and banned players |
universe/ | All worlds and player data |
mods/ | Plugins and asset packs |
logs/ | Server logs |
An important warning: Hypixel's manual states that manual changes to config.json while the server is running will most likely be overwritten. Stop the server before editing. Some values, such as view distance, can also be changed in game with a command; the server then saves the change to the file.
The Server folder, Assets.zip and the version file belong to the game; don't edit them, as they are replaced on updates. Backups should focus on the universe folder and the config files.
Hytale is built with server-side modding in mind; plugins and content packs are loaded by placing them in the server's mods folder. According to community documentation, Java plugins are .jar files and asset packs are .zip files. Content loaded on the server is delivered to connecting players through the server, a major advantage that saves players from installing mods one by one.
Memory and CPU needs grow with the number of plugins; use the “with plugins” row of the table.
View distance has the biggest impact on Hytale server performance; keeping it reasonable pays off faster than adding hardware. Hypixel's recommended maximum of 12 chunks is a good ceiling for most community servers, and a lower value on busy servers cuts memory and CPU load noticeably.
-Xmx a little below the machine's memory. Too small causes frequent garbage collection pauses; too large squeezes the operating system.Standard Linux monitoring tools such as top and htop work for Java processes too. Don't change settings without measuring: observe the load first, then make one change at a time and compare the effect.
Because a Hytale server runs over QUIC on a single UDP port, its attack surface is narrow; still, a public community server can be targeted by denial-of-service attacks once its IP is known. On LIONFIN infrastructure traffic is filtered at network level by the RouteFence firewall, DDoS traffic is filtered before it reaches the server where possible, and 600 Gbit/s of total upstream capacity leaves headroom for sudden spikes (more on our data center).
5520/UDP (or your chosen port). Hytale needs no TCP forwarding, so don't add unnecessary TCP rules. On Linux a firewall such as UFW makes this easy.whitelist.json and a server password for closed communities; give admin rights only to people you trust.The main folder to back up on a Hytale server is universe, which holds all worlds and player data. The config files (config.json, permissions.json, whitelist.json, bans.json) and the mods folder belong in the backup too; the game's own files can be downloaded again and left out.
Backups matter even more during early access: Hypixel's update notes state that some updates may change the world format and that a world opened in a new version may not open in an older one. We recommend this routine:
universe folder.To move a world you played on your own PC, copy the world folder into the server's universe structure, start the server and check the world; make sure the versions match.
Players connect by entering the IP address and port in the game's add-server screen; with the default port 5520 the IP alone may be enough. For a memorable address you can use your own domain: simply create an A record in your domain's DNS pointing to the server's IP address.
Watch out for SRV records. Hypixel's documentation lists SRV record support as under consideration, so for now you cannot rely on an SRV record to point a subdomain to a different port. If you use a non-default port, players must enter the address with the port number, such as play.yourdomain.com:5521.
Another advantage of a domain is that when you move the server to another machine you don't have to announce a new IP; you just update the A record. DNS changes take time to propagate depending on the TTL. If you plan a migration, lower the TTL a few days in advance so players reach the new address faster, and raise it again afterwards.
Most Hytale server problems come from the Java version, authentication, ports or version mismatches; the logs in the logs folder usually show the cause clearly.
java -version./auth status and re-authenticate with /auth login device if needed.5520/UDP is closed, or only TCP was opened. Hytale uses UDP via QUIC./auth persistence Encrypted.config.json was edited while the server was running.-Xmx value is too low or view distance is too high.If you get stuck, open a support ticket from the customer panel with the log attached.
Choose the server
Pick a VDS from the package table for your player count and view distance target, and choose Linux or Windows.
Install Java 25
Connect via SSH or Remote Desktop, install Java 25 and confirm version 25 in the output of java -version.
Download the server files
Run the Hytale Downloader, sign in with your account via the link shown and download HytaleServer.jar and Assets.zip.
Start and authenticate
Start the server with Java, authenticate in the console with /auth login device and make it persistent with /auth persistence Encrypted.
Configure port and settings
Open 5520/UDP in the firewall; stop the server and set the name, password, player limit and view distance in config.json.
Connect and back up
Connect from the game by IP address, then set up a regular backup plan for the universe folder and config files.
Hytale entered early access on 13 January 2026, and Hypixel Studios made the official server software available to players. Because of early access the game and server software update frequently, so check the current server manual before setting up a server.
According to Hypixel’s support documentation, a Hytale server uses port 5520 by default and runs over UDP only, using the QUIC protocol. No TCP forwarding is needed. You can change the port with the --bind parameter when starting the server.
The official documentation requires Java 25 for the Hytale server and supports the x64 and arm64 architectures. The server won’t start on an older Java version. On Linux you can install Java 25 from the package manager or a distribution such as Adoptium Temurin.
According to Hypixel’s documentation the server needs at least 4 GB of memory. The real requirement depends on player count, plugins and above all view distance; the official manual names view distance as the main driver of memory use and recommends a maximum of 12 chunks.
Yes. The server is Java-based and runs on Linux systems with Java 25 installed, and the Hytale Downloader also has a Linux build. Linux is a common choice for long-running servers because it uses fewer resources and is easy to manage as a service.
A Hytale server must be authenticated with a Hytale account to accept players. You do this in the console with the /auth login device command. To keep the credentials across restarts, enable encrypted persistence with /auth persistence Encrypted.
Hytale is built around server-side modding; plugins and asset packs are loaded from the server’s mods folder and content is delivered to connecting players through the server. Details can vary by plugin type, so read each plugin’s description.
According to Hypixel’s documentation, SRV record support is still under consideration. You can point your domain to the server’s IP with an A record; if you use a port other than the default 5520, players must enter the address together with the port number.
During early access some updates may change the world format, and a world opened in a new version may not open in an older one. Take a full backup of the universe folder before every update; if something breaks, roll back to the old server version and that backup together.
Hypixel’s manual states that manual changes made to config.json while the server is running will most likely be overwritten. Stop the server before editing the file, save your change and then start the server again.