VDS Start
₺899.00 / month
- 4 ayrılmış çekirdek
- 8 GB RAM
- 200 GB NVMe
- 10 TB Trafik
- 1 IPv4
Open your co-op Checkpoint or PvP Push server with New World Interactive’s official dedicated server; map rotation, mods and admins are in your hands.
Quick answer
Insurgency: Sandstorm server hosting means running New World Interactive’s free dedicated server software (SteamCMD app ID 581330) on an always-on server. The server runs on Windows and Linux; the commonly used ports are 27102/UDP for the game and 27131/UDP for queries. Settings are managed with Game.ini, Admins.txt and MapCycle.txt, and mods through mod.io. At LIONFIN you can install it on a VDS server or request a ready-made installation through a support ticket.
There is no ready-made package for this use yet; these servers give you full control to install it yourself, or you can request setup through a support ticket. You complete the order on our Turkish store page.
₺899.00 / month
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₺2,899.00 / month
| Usage | RAM | vCPU | Disk |
|---|---|---|---|
| Co-op, 4–8 players + bots | 4–6 GB | 2–4 | 30 GB NVMe |
| PvP, 16–20 players | 4–6 GB | 4 | 30 GB NVMe |
| PvP, 28 players (Push, Frontline) | 6–8 GB | 4–6 | 35 GB NVMe |
| Modded or multiple servers | 8–12 GB | 6–8 | 60 GB NVMe |
Estimates; actual needs depend on mods, plugins and settings.
An Insurgency: Sandstorm server is the official dedicated server program that hosts sessions for New World Interactive’s tactical shooter, running independently of the game client. Unlike the game’s official matchmaking, community servers can offer their own map rotations, player limits, bot settings, mutators and mods. That is why clans, co-op communities and realism-focused player groups prefer to open their own servers.
The game has two main axes of play. In co-op modes players fight together against AI bots; Checkpoint is the best known and the most popular mode on community servers. In PvP modes two teams face each other; Push, Firefight, Skirmish, Domination and Frontline belong to this group. Which axis you choose directly changes resource planning: in co-op the player count is small but bots tax the server CPU, while in PvP the player count is high.
So when choosing Insurgency: Sandstorm server hosting, first settle which mode your community wants to play.
| Criterion | Co-op (e.g. Checkpoint) | PvP (e.g. Push, Frontline) |
|---|---|---|
| Opponent | AI bots | Other players |
| Player count | Small groups | Large teams |
| Source of server load | Bot calculations | Player count and network traffic |
| Key settings | Bot count, difficulty, waves | Team balance, round time, votes |
Rather than mixing both axes on one server, opening a separate instance for each keeps the config files simple and meets players’ expectations.
The Insurgency: Sandstorm dedicated server is released for both Windows and Linux; it is started with InsurgencyServer.exe on Windows and the InsurgencyServer-Linux-Shipping binary on Linux. The server files do not require owning the game and can be downloaded via SteamCMD with an anonymous login.
steamcmd +force_install_dir /home/sandstorm/server +login anonymous +app_update 581330 validate +quitWhich operating system should you choose?
Config files are created on first run. Game.ini and Engine.ini are located in Insurgency/Saved/Config/LinuxServer on Linux and Insurgency/Saved/Config/WindowsServer on Windows; Admins.txt, MapCycle.txt and Mods.txt are kept in the Insurgency/Config/Server folder.
Because Insurgency: Sandstorm is built on Unreal Engine, its server needs more resources than classic Source servers; for most community servers, 4–8 GB of RAM and four fast cores are a realistic estimated starting point. The table above shows estimates for different scenarios.
The main factors behind resource use:
Bot calculations are sensitive to single-core speed, so prefer a few fast, dedicated cores over many slow ones. Server files and the mod cache grow on disk over time, so leaving comfortable free space on NVMe keeps updates and mod downloads smooth.
The best way to validate your resource plan is to monitor the server during your community’s real play hours in the first week. On a co-op server, record CPU and memory while playing a scenario’s last objective with a full team; on a PvP server, during a crowded Push match. If values keep approaching the limit, review bot and mod settings first, then consider a more powerful plan. Logging measurements with the day and time lets you see in advance when an upgrade will be needed as the community grows, basing the decision on data rather than guesses.
For Insurgency: Sandstorm the page lists VDS packages; you can install the server on a VDS yourself or request a ready-made installation through a support ticket. Details such as the GSLT, the mod.io access token, multiple config files and bot settings make a virtual server with full access a practical choice for this game.
What you control with a VDS:
In return, OS updates and security are your responsibility. For a detailed comparison of the two models see game server package or VDS?. Core, RAM and disk values can change, so we give no figures here; compare the current package table on this page with the estimate table above. Moving to a larger plan as the community grows is usually more efficient than buying a big plan up front.
The ports commonly used on an Insurgency: Sandstorm server, in community setups and the official admin guide examples, are 27102/UDP for the game and 27131/UDP for queries; the values are set with the -Port and -QueryPort launch parameters. If RCON is enabled, a separate TCP port defined in Game.ini is used.
| Parameter | Common value | Purpose |
|---|---|---|
-Port | 27102/UDP | Player connection |
-QueryPort | 27131/UDP | Steam server list queries |
| RCON (Game.ini) | A TCP port you define | Remote console, optional |
Sample launch line (replace the map and scenario names with your own choice):
./InsurgencyServer-Linux-Shipping Map?Scenario=Scenario_Name?MaxPlayers=8 -Port=27102 -QueryPort=27131 -log -hostname=Server_Name -MapCycle=MapCycle -GSLTToken=YOUR_TOKENIf you open a second server on the same machine, move both ports to different values. Keep RCON off if you do not use it; if you do, set a strong password and restrict access to your own IP address.
A GSLT (Game Server Login Token) is a login token Steam issues to community servers so that a server connects to Steam with a persistent identity; the official Insurgency: Sandstorm admin guide treats GSLT authentication as a separate step of server setup. The token is created on Steam’s game server account management page and passed on the launch line with the -GSLTToken= parameter.
Points to watch with a GSLT:
On servers started without a GSLT, listing and some features may not work as expected. If your server does not appear in the browser after setup, one of the first things to check is whether the token was entered correctly.
An Insurgency: Sandstorm server’s rules are defined in Game.ini, its admins in Admins.txt and the map and scenario order in MapCycle.txt. Together these three files define the server’s identity, and most communities keep a separate set for each mode.
[Rcon] section of Game.ini by setting bEnabled=True, a password and a listening port.-AdminList=Admins parameter.-MapCycle=MapCycle parameter.Older community guides may show the map rotation defined inside Game.ini; the current approach is a separate MapCycle file. After changing the files, restart the server and check the log for error lines.
Insurgency: Sandstorm mods are distributed through the mod.io platform; for the server to download mods it needs an access token created from your mod.io account and a Mods.txt file listing the mod IDs to use. The server downloads the listed mods at start-up, and connecting players download missing mods automatically in-game.
Modded server setup flow:
Insurgency/Config/Server/Mods.txt, one per line.-Mods parameter to the launch line.-ModDownloadTravelTo= parameter; the name is usually given on the mod’s page.Mutators are the game’s built-in rule modifiers and are added with the -mutators= parameter; for example, there are options that allow only certain weapons or change health values. On modded servers you may need to wait for the mod author’s update after a game patch; remember to back up before big patches.
On Insurgency: Sandstorm co-op servers, the game experience and server load are shaped mostly by bot count, bot difficulty and wave settings, edited in the co-op section of Game.ini. A well-balanced co-op server scales bot count to the number of players and does not tax the CPU needlessly.
Recommendations for a balanced configuration:
When players complain about lag, separate server tick problems from network problems before changing settings.
Insurgency: Sandstorm server security rests on a strong RCON password, a short admin list, a protected GSLT and mod.io token, and network-level attack filtering. Competitive PvP servers and popular co-op communities can be targeted by traffic attacks from rival groups.
On LIONFIN infrastructure, traffic is filtered at the network level by the RouteFence firewall and NOC and SOC teams monitor 24/7 for DDoS attacks (see our data center). On the server side, apply the following:
Against cheating and rule-breaking, active admins, a balanced vote-kick setting and server rules stated clearly in the welcome message matter as much for community health as the technical measures.
The data to back up on an Insurgency: Sandstorm server is Game.ini, Engine.ini, Admins.txt, MapCycle.txt and Mods.txt, plus any ban list and custom scripts; the game has no persistent world save, so backups are small but valuable. Losing a co-op configuration you spent hours balancing is more frustrating than reinstalling the server.
Insurgency/Saved/Config and Insurgency/Config/Server folders with a date stamp.To update, stop the server and run app_update 581330 validate in SteamCMD. If client and server versions do not match after a game patch, players cannot connect, so do not delay updates on patch days. On modded servers, check mod compatibility after updating.
The most frequent Insurgency: Sandstorm server problems are the server not appearing in the list, mod download errors, a wrong map or scenario name and version mismatches after an update. The log file produced with the -log parameter clearly shows the cause of most issues.
-Mods parameter is missing.-AdminList parameter is missing or the Steam64 ID is wrong.If the problem started after a change, reverting your last setting and restarting the server is the quickest way to narrow down the cause, so making changes in small steps and taking notes helps. If you cannot solve it, open a ticket from the Support section of the LIONFIN customer panel and attach the log file.
Choose a VDS
Pick a VDS plan that fits the estimate table for your co-op or PvP plans and install Ubuntu or Windows Server.
Download the server files
Log in to SteamCMD anonymously and download app ID 581330 with the validate parameter.
Create a GSLT
Generate a token on the Steam game server account management page and add it to the launch line with the -GSLTToken parameter.
Prepare the config files
Create Game.ini, Admins.txt and MapCycle.txt and define your rules, admins and map rotation.
Open the ports
Open UDP ports 27102 and 27131 in the firewall; if you use RCON, open its TCP port with an IP restriction.
Start the server
Start the server with the map, scenario, port and -log parameters and confirm there are no errors in the log.
Yes. New World Interactive releases the dedicated server software for Windows and Linux; on Linux it is started with the InsurgencyServer-Linux-Shipping file. Community tools such as LinuxGSM support this game and make updates, monitoring and backups easier.
Community and guide examples commonly use 27102/UDP as the game port and 27131/UDP as the query port. The values are set with the -Port and -QueryPort parameters. If RCON is enabled, a separate TCP port that you define in Game.ini is used.
The official admin guide treats GSLT authentication as a setup step, and without a token the server’s listing and some features may not work as expected. Creating a token on Steam’s game server account management page and passing it with the -GSLTToken parameter is recommended.
Create an access token from your mod.io account and add it to the server configuration, write the mod IDs into Insurgency/Config/Server/Mods.txt and start the server with the -Mods parameter. If it should open on a custom map, specify the map and scenario name with -ModDownloadTravelTo.
Add your Steam64 ID as a single line to Insurgency/Config/Server/Admins.txt and start the server with the -AdminList=Admins parameter. For multiple admins, write each ID on its own line. You need to restart the server for the change to apply.
Checkpoint and the other co-op modes are designed for small groups playing against AI bots, and community servers are usually set up for around eight players. The player limit is set with the MaxPlayers value on the launch line, while bot count is scaled through Game.ini settings.
For an eight-player co-op server or a mid-sized PvP server, 4–6 GB of RAM is an estimated starting point. Plan 6–8 GB for crowded PvP matches and 8–12 GB for modded setups or several servers on the same machine.
The most common causes are a query port closed in the firewall, a missing or invalid GSLT and two instances using the same port. Check the server log, verify the ports and regenerate the token if needed. Meanwhile players can try connecting directly by IP.
Write the map and scenario combinations in order into Insurgency/Config/Server/MapCycle.txt and start the server with the -MapCycle=MapCycle parameter. Spell scenario names correctly, including letter case and underscores; a wrong name stops the server from starting.
Mutators are built-in Insurgency: Sandstorm options that change game rules, for example settings that restrict certain weapons or change health values. On the server they are enabled with the -mutators= parameter as a comma-separated list.