AI GPU-16
₺4,900.00 / month
- RTX A4000 · 16 GB VRAM
- 8 vCPU
- 32 GB RAM
- 500 GB NVMe
- CUDA hazır imaj
Render your Blender Cycles, Redshift, Octane and V-Ray GPU scenes frame by frame on a CUDA and OptiX-capable GPU server without locking up your computer, and pick VRAM to suit your scene.
Quick answer
Renting a render server means handing the job of turning 3D scenes and animations into images (rendering) to a remote GPU server instead of your own computer. Engines such as Blender Cycles, Redshift, Octane and V-Ray GPU run on NVIDIA CUDA and, on RTX cards, OptiX; the deciding resources are the graphics memory (VRAM) your scene must fit into and GPU compute power. On the server you can run Blender from the command line and render an animation frame by frame. LIONFIN GPU servers provide GPU acceleration for this work.
Monthly starting prices in Turkish lira, excluding VAT. You complete the order on our Turkish store page.
₺4,900.00 / month
₺8,900.00 / month
₺16,900.00 / month
| Scene type | VRAM | System RAM | Note |
|---|---|---|---|
| Product visualisation, single object | 6–8 GB | 16 GB | High-resolution textures increase memory quickly |
| Interior and architectural visualisation | 8–16 GB | 32 GB | Grows with furniture libraries and HDRIs |
| Character animation, hair and cloth | 16–24 GB | 32–64 GB | Simulation caches need disk space too |
| Large exteriors, vegetation, volumetric effects | 24–48 GB | 64–128 GB | Instancing reduces memory |
Estimates; actual needs depend on mods, plugins and settings.
Renting a render server means renting hardware to process your 3D scenes and animations on a remote server with a powerful graphics card. During rendering, your computer’s GPU runs at full load for hours, making it hard to keep modelling, editing or doing anything else; a render server takes on that load while you move on to the next scene.
A render server makes sense for:
This page focuses on topics specific to rendering workloads: which GPU memory a scene will fit into, which engines run on the GPU, how to render from the command line and how to move projects to the server. The GPU, system memory and disk values of each plan are listed in the package table on this page.
With a suitable engine, GPU rendering usually finishes the same scene in noticeably less time than CPU rendering, but the whole scene must fit into the graphics card’s memory. CPU rendering can use all of the system memory, so it is preferred for very large scenes and for engines that run only on the processor.
| Criterion | GPU rendering | CPU rendering |
|---|---|---|
| Speed | High with supported engines | Scales with core count |
| Memory limit | VRAM | System memory |
| Example engines | Cycles (GPU), Redshift, Octane, V-Ray GPU | Cycles (CPU), Corona, V-Ray CPU, Arnold CPU |
| Suitable server | AI / GPU server | Multi-core VDS or dedicated server |
If the engine you use runs only on the CPU, you do not need to pay for a GPU server; a VDS server or dedicated server with many dedicated cores will be more efficient. For engines that support both GPU and CPU (such as Cycles), the decision depends on whether the scene fits in VRAM. Some engines can keep part of the data in system memory when GPU memory runs out, but much of the speed gain is lost in that case.
The VRAM a scene needs is decided mostly by textures, geometry density, volumetric effects and render resolution. The most reliable method is to measure GPU memory use while rendering a single frame of the scene on your own computer, then choose a server with headroom above that value.
The memory value shown in Blender’s status line during rendering and the nvidia-smi output on the server are the most practical ways to track real usage. The values in the table are a starting point; they do not replace your own measurement.
Blender Cycles, Redshift, Octane, V-Ray GPU and Arnold GPU are the main render engines that run on NVIDIA graphics cards with CUDA and, on RTX cards, OptiX. Blender’s real-time engine Eevee also uses the GPU, but may not run as smoothly as Cycles in a headless server environment; if you plan to use Eevee on the server, do a short test first.
| Engine | Host software | Licence note |
|---|---|---|
| Blender Cycles | Blender | Free, open source (GPL) |
| Redshift | Cinema 4D, Houdini, Maya, 3ds Max, Blender | Commercial; render node licence required |
| Octane | Cinema 4D, Blender and others | Commercial; subscription and node terms |
| V-Ray GPU | 3ds Max, SketchUp, Rhino, Maya | Commercial; render node licence |
| Arnold GPU | Maya, 3ds Max, Houdini, Cinema 4D | Commercial; separate render licence |
The most frequently overlooked issue with commercial engines is licensing: your desktop licence usually covers only your own computer, and rendering on a server requires a separate render node licence. Check the engine’s licence terms before starting a project. Also verify the operating systems and minimum driver version the engine supports; some plugins run only on Windows. For the server’s operating system and image options, you can open a support ticket from the customer panel.
With the -b (background) parameter, Blender runs without opening its interface and renders the scene from the command line; this is the standard way to use Blender on a render server. To use the GPU, you must specify the Cycles device type on the command line.
blender -b scene.blend -E CYCLES \
-o //output/frame_#### -F PNG \
-s 1 -e 250 -a -- --cycles-device OPTIX-E CYCLES: the render engine.-o //output/frame_####: the output path; // means the folder containing the blend file and #### the frame number.-F PNG: the output format; EXR is also preferred for intermediate output.-s and -e: start and end frame; -a starts the animation. Because Blender processes parameters in order, -a and -f must come last.--cycles-device OPTIX: OptiX on RTX cards, CUDA on other NVIDIA cards.For a single frame, write -f 10 instead of -a. Start long renders in a tmux or screen session so they do not stop if the SSH connection drops. Make sure the Blender version on the server matches the version you prepared the scene in; different versions can produce different results. If you install the driver and CUDA layer yourself, install the NVIDIA driver and CUDA before Blender.
The safest way to move project files to the server is to gather all textures and linked files in a single folder with relative paths and transfer that folder via SFTP or rsync. If the scene is tied to absolute paths on your computer such as C:\Users\..., textures will not be found on the server and you will see pink (missing texture) surfaces in the render.
rsync -avz --progress; if the connection drops, running the command again sends only the missing files.In large projects, simulation caches can reach hundreds of gigabytes; NVMe storage matters both for reading after transfer and for writing frame output. For file transfer you can use FileZilla or WinSCP as an SFTP client and set up password-less connections with an SSH key.
Rendering an animation as a frame-by-frame image sequence (PNG or EXR) rather than a video file lets you resume where you left off after an interruption and distribute frames across several GPUs or servers. If an animation rendered directly to MP4 is interrupted, you often have to start over.
Once frames are complete, you can convert them to video with FFmpeg, for example ffmpeg -framerate 25 -i frame_%04d.png -c:v libx264 -pix_fmt yuv420p film.mp4. On NVIDIA cards, the hardware encoder (NVENC) shortens encoding time.
The most effective ways to shorten render times are lowering the sample count together with a denoiser, adjusting light path limits to the scene, and reducing unnecessary geometry and textures. Before moving to a more powerful GPU, these settings often cut render time significantly.
Do not change settings without measuring: note the time of the same frame after every change. Monitor whether GPU usage stays consistently high on the server with nvidia-smi; if the GPU is often idle, the bottleneck is on the disk, scene loading or the CPU side.
Yes; besides 3D rendering, a GPU server can be used to turn image sequences into video, for batch video encoding and for post-processing steps that run from the command line. The hardware encoder (NVENC) on NVIDIA cards takes H.264 and HEVC encoding off the CPU and hands it to a dedicated unit on the graphics card, shortening encoding time for long videos.
Post-processing jobs that run efficiently on a server include:
h264_nvenc or hevc_nvenc as the encoder.Using editing and colour grading software that requires a graphical interface (for example DaVinci Resolve or Premiere Pro) on a remote server depends on licence terms, the operating system and remote desktop performance. For such interactive work, test the remote connection experience with a short trial first; for batch jobs that need no interface, the server is at its most efficient.
Renting a render server makes more sense if your rendering needs are irregular and project-based, if your workstation is fine for modelling and editing but locks up during renders, or if you need temporary extra power around delivery dates. For studios that render heavily every day all year round, investing in their own hardware should be compared over the long term.
| Criterion | Rented render server | Your own workstation |
|---|---|---|
| Upfront cost | None; periodic payment | Hardware investment |
| Flexibility | Released or scaled up when the project ends | Fixed capacity |
| Power, cooling, noise | In the data center | In the office |
| While rendering | Your computer stays free | Busy until the render finishes |
| Hardware failure | The provider’s responsibility | Your responsibility |
LIONFIN servers run in a data center with cold aisles kept at 18–24 °C and are monitored by a 24/7 NOC team, so hours of full-load rendering avoid the heat and noise problems of an office. Read more about our data center. The difference between a dedicated GPU server and an hourly cloud GPU is explained on the dedicated GPU server or cloud GPU page.
The foundation of protecting client projects on a render server is accessing the server only with SSH keys, transferring files over encrypted channels, separating user accounts and deleting data when the project ends. Architectural projects and unreleased product images are often covered by a non-disclosure agreement (NDA).
At network level, the RouteFence firewall in the LIONFIN infrastructure filters DDoS attacks and 24/7 SOC monitoring tracks security events. If you also run language models on GPU hardware, see LLM server hosting.
The most common problems on render servers are the GPU not being used, insufficient VRAM, missing textures and results that differ from the local computer. The first diagnostic step is to check GPU usage and memory occupancy with nvidia-smi during rendering.
--cycles-device OPTIX or CUDA in the command and make sure the scene’s Device setting is GPU Compute.tmux or screen.nvidia-smi returns an error, reinstall the driver.If the problem persists, adding your render command and the nvidia-smi output to your support request speeds up diagnosis.
Measure VRAM needs
Measure GPU memory use while rendering a single frame of the scene on your own computer and add headroom.
Choose a plan
In the package table, pick the GPU server plan whose GPU memory, system memory and disk values suit your scene.
Prepare the server
Verify the GPU with nvidia-smi and install the same Blender version and add-ons you used to prepare the scene.
Transfer the project
Make paths relative or pack textures, then send the project folder to the server via SFTP or rsync.
Render a test frame
Render a single frame with blender -b, compare the result with your local output and check GPU usage.
Start the animation
Start the render as a frame sequence in a tmux session, download completed frames and convert them to video with FFmpeg.
A render server takes the job of turning 3D scenes and animations into images off your own computer and does it on a remote server with a powerful GPU. Even when a render takes hours, you can keep working on your computer and gain extra processing power around delivery dates.
Yes. Blender Cycles runs on NVIDIA graphics cards with CUDA and, on RTX cards, OptiX, and you can render from the command line on the server without opening the interface. Because Blender is free and open source, using it on a server needs no additional licence.
It depends entirely on the scene. Single-object product shots can be rendered with a few gigabytes of VRAM, while scenes with high-resolution textures, dense vegetation and volumetric effects may need tens of gigabytes. The most accurate method is to measure memory use while rendering your scene locally.
Yes, both engines run on NVIDIA GPUs. With commercial engines, however, your desktop licence usually does not cover a server; you need a render node licence or a suitable subscription. Check the licence terms and supported operating systems before starting a project.
You can send the project folder with an SFTP client (FileZilla, WinSCP) or rsync. Before sending, make paths relative in Blender or pack textures into the blend file; otherwise textures will not be found on the server. rsync is handy for large projects because it resends only missing files if the connection drops.
If you started the render directly in the SSH session, the process may stop when the connection drops. So start renders inside a tmux or screen session; they keep running on the server even if the connection drops. Rendering animations as frame sequences lets you resume where you left off after an interruption.
If you use engines that run only on the CPU, a VDS or dedicated server with many dedicated cores is more efficient than a GPU server. GPU servers make sense when GPU-capable engines such as Cycles, Redshift and Octane give a clear speed gain over the CPU.
Yes. You can render the animation as a frame sequence and split frame ranges across servers, or distribute jobs to several servers automatically with Flamenco, Blender’s official render farm manager. The same Blender and add-on versions must be installed on every server.